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Patterns of Adaptive Learning…1
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Kim, Yoon Jeon; Knowles, Mariah A.; Scianna, Jennifer; Lin, Grace; Ruipérez-Valiente, José A. – British Journal of Educational Technology, 2023
Game-based assessment (GBA), a specific application of games for learning, has been recognized as an alternative form of assessment. While there is a substantive body of literature that supports the educational benefits of GBA, limited work investigates the validity and generalizability of such systems. In this paper, we describe applications of…
Descriptors: Learning Analytics, Validity, Generalizability Theory, Game Based Learning
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Emily K. Toutkoushian; Kihyun Ryoo – Measurement: Interdisciplinary Research and Perspectives, 2024
The Next Generation Science Standards (NGSS) delineate three interrelated dimensions that describe what students should know and how they should engage in science learning. These present significant challenges for assessment because traditional assessments may not be able to capture the ways in which students engage with content. Science…
Descriptors: Middle School Students, Academic Standards, Science Education, Learner Engagement
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Erkan Er; Safak Silik; Sergen Cansiz – Journal of Learning Analytics, 2024
E-learning platforms have become increasingly popular in K--8 education to promote student learning and enhance classroom teaching. Student interactions with these platforms produce trace data, which are digital records of learning processes. Although trace data have been effective in identifying learners' engagement profiles in higher education…
Descriptors: Foreign Countries, Elementary Secondary Education, Grade 1, Grade 2
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Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Educational Technology Research and Development, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods (k-means clustering, data visualization) to…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Grantee Submission, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods ("k"-means clustering, data…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Hyejin Park – ProQuest LLC, 2021
A need for current science education has emerged in enhancing students' deep involvement in scientific practices in core disciplines. Students are encouraged to improve crosscutting concepts and disciplinary core ideas through authentic science practice through constructing theories about the real world, generating questions, conducting…
Descriptors: Epistemology, Research and Development, Scaffolding (Teaching Technique), Barriers
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Almeda, Ma. Victoria; Baker, Ryan S. – Journal of Educational Data Mining, 2020
Given the increasing need for skilled workers in science, technology, engineering, and mathematics (STEM), there is a burgeoning interest to encourage young students to pursue a career in STEM fields. Middle school is an opportune time to guide students' interests towards STEM disciplines, as they begin to think about and plan for their career…
Descriptors: Student Participation, Predictor Variables, STEM Education, Science Careers
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Gong, Jie – Science Insights Education Frontiers, 2022
The Intelligent Research and Training Platform (IRTP) of the National Center for Educational Technology (NECT) is an application designed to integrate AI technology and teacher education in response to the "Artificial Intelligence + Teacher Education" strategy, in order to provide teacher professional development and power the…
Descriptors: Foreign Countries, Minority Group Students, Intelligent Tutoring Systems, Artificial Intelligence
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Daley, Samantha G.; Xu, Yang; Proctor, C. Patrick; Rappolt-Schlichtmann, Gabrielle; Goldowsky, Boris – Reading & Writing Quarterly, 2020
We use the affordances of a supplemental digital literacy platform to study the dynamics of behavioral engagement and reading comprehension among middle-school students in remedial reading classes. All participating students (n = 315) were identified by their schools as needing additional reading support; 56% received special education services.…
Descriptors: Reading Difficulties, Access to Education, Reading Comprehension, Middle School Students
Hershkovitz, Arnon; Baker, Ryan S. J. d.; Gobert, Janice; Wixon, Michael; Sao Pedro, Michael – Grantee Submission, 2013
In recent years, an increasing number of analyses in Learning Analytics and Educational Data Mining (EDM) have adopted a "Discovery with Models" approach, where an existing model is used as a key component in a new EDM/analytics analysis. This article presents a theoretical discussion on the emergence of discovery with models, its…
Descriptors: Learning Analytics, Models, Learning Processes, Case Studies