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Ting-Ting Wu; Edi Sarwono; Yueh-Min Huang – Journal of Computer Assisted Learning, 2025
Background: Virtual laboratories are used to supplement or even replace physical laboratories in engineering education. Although these virtual laboratories allow students to learn foundational experimental skills, they do not provide the learners with the chance to develop higher-order thinking skills (HOTS). Computational thinking (CT) is an…
Descriptors: Computation, Thinking Skills, Computer Simulation, Laboratories
Takatoyo Umemoto; Tsutomu Inagaki – Journal of Education and Learning, 2025
This study aimed to examine the reciprocal relationship between motivation and engagement in out-of-class learning among Japanese undergraduates by using a cross-lagged panel model. Two online surveys were conducted with 293 university students in Japan. This study measured motivation and engagement with regard to out-of-class tasks (homework) for…
Descriptors: Learning Motivation, Learner Engagement, Undergraduate Students, Foreign Countries
Johnmarshall Reeve; Geetanjali Basarkod; Hye-Ryen Jang; Rafael Gargurevich; Hyungshim Jang; Sung Hyeon Cheon – Educational Psychology Review, 2025
Students involve themselves in learning activities multidimensionally, including behaviorally, cognitively, emotionally, and agentically. This multidimensional involvement predicts important outcomes, but it is also possible that each type of engagement might have its own specialized purpose or function. To investigate this possibility, we…
Descriptors: Meta Analysis, Learner Engagement, Academic Achievement, Social Support Groups
Richard Hannah; Julie Matuszczak; Melissa Briggs – Journal of Educational Technology Systems, 2025
This novel qualitative study explores the transformative potential of Virtual Reality (VR) in augmenting Computer-Based Training (CBT) for energy industry contractors. By immersing participants in four VR simulations, the study delves into the heart of how learners perceive hazardous work environments and emergency procedures in VR. The findings…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Computer Simulation, Industrial Education
Dirk Tempelaar – British Journal of Educational Psychology, 2025
Background: For over a decade, growth-oriented achievement goal constructs like potential-based goals and personal best goals have remained relatively unnoticed. This empirical study aims to highlight that goal theorists might be limiting themselves by not incorporating potential-based goals into their frameworks. Aims: The primary objective of…
Descriptors: Foreign Students, Undergraduate Students, Foreign Countries, Student Development
Skylar Grayson; Molly N. Simon; Sanlyn Buxner; Matthew Wenger; Chris Impey – Physical Review Physics Education Research, 2025
Massive open online courses (MOOCs) experienced a resurgence in popularity due to the COVID-19 pandemic. In this work, we studied participants in an astrobiology MOOC offered on Coursera since April 2019. Using a modified version of the Science Motivation Questionnaire II, we examined the primary motivational factors of the participants, how those…
Descriptors: MOOCs, Science Education, Undergraduate Students, Student Characteristics
Flaviu A. Hodis; Georgeta M. Hodis – Educational and Developmental Psychologist, 2025
Objective: The first objective of this research was to investigate the interrelationships of regulatory focus (i.e. promotion and prevention) and the ability to direct attention when studying. The second was to examine whether unobserved groups of individuals having distinct combinations of regulatory focus and directing attention differed on…
Descriptors: Attention Control, Undergraduate Students, Psychological Needs, Personal Autonomy
Wei Chen; Lijia Lin; Weiguo Pang – Education and Information Technologies, 2025
A video lesson with generative learning activities has the potential to improve learning by engaging learners. However, existing literature regarding designing and implementing an interactive video lesson is insufficient. In the present study, we aimed to investigate: a) whether the use of the summarizing strategy would benefit learning via video…
Descriptors: Learning Processes, Video Technology, Learning Activities, Writing Skills
Experiencing Enjoyment in Visual Programming Tasks Promotes Self-Efficacy and Reduces the Gender Gap
Robbert Smit; Rahel Schmid; Nicolas Robin – British Journal of Educational Technology, 2025
Secondary school students (N = 269) participated in a daylong visual programming course held in a stimulating environment for start-up enterprises. The tasks were application-oriented and partly creative. For example, a wearable device with light-emitting diodes, (ie, LEDs) could be applied to a T-shirt and used for optical messages. Our research…
Descriptors: Self Efficacy, Gender Differences, Prediction, Student Attitudes
Minkai Wang; Di Zhang; Jingdong Zhu; Hanjie Gu – Journal of Educational Computing Research, 2025
Scientific knowledge is often abstract and challenging, making it difficult for students to apply these concepts effectively. Digital game-based learning (DGBL) offers an engaging and immersive approach, but the fixed resources and predetermined learning paths in most games limit its ability to adapt to individual learners' needs. Large language…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Games, Academic Achievement
Chih-Hung Wu; Ting-Sheng Weng; Chih-Hsing Liu – Educational Technology & Society, 2025
With the growing attention directed towards ChatGPT and its applications in education, this study explored its impact on various variables pertaining to student learning. Specifically, an integrated theoretical framework was used to investigate the factors that influence student problem-solving and critical thinking abilities when using ChatGPT…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Learning Motivation
Yam B. Limbu; Christopher McKinley – Online Learning, 2025
While extant literature reveals various factors associated with student engagement in online learning during the COVID-19 pandemic, the findings are inconsistent. A systematic review of the factors influencing student engagement in online learning during the pandemic will provide state-of-the-art knowledge of existing literature and offer future…
Descriptors: Learner Engagement, Electronic Learning, Online Courses, COVID-19
Pitambar Paudel – MEXTESOL Journal, 2025
Motivation plays a pivotal role in students' academic success and overall performance in the learning process. However, the abrupt shift from face-to-face instruction to online learning, due to the Covid-19 pandemic, affected EFL students' motivation. To address this issue, this study aimed to explore the factors that affected students' motivation…
Descriptors: Second Language Learning, English (Second Language), Learning Motivation, Electronic Learning
Andoyo Sastromiharjo; Velayeti Nurfitriana Ansas; Yeti Mulyati; Vismaia S. Damaianti – International Journal of Language Education, 2025
This study explored the pedagogical discourse of experienced Indonesian language teachers (in-service teachers) during the pre-teaching phase, focusing on the communication strategies used when initiating classroom learning activities because initial teacher-student interactions are crucial for shaping engagement and motivation. The qualitative…
Descriptors: Language Teachers, Teaching Methods, Communication Strategies, Goal Orientation
W. Alex Foxworthy; William McCarter – Inquiry: The Journal of the Virginia Community Colleges, 2025
Self-directed learning enables students to take charge of their educational journey by selecting their own paths, thereby fostering intrinsic motivation. Traditional educational models often rely on extrinsic motivators like grades and rewards, whereas self-directed approaches emphasize personal satisfaction and curiosity. Review of existing…
Descriptors: Independent Study, Motivation, Student Satisfaction, Personality Traits
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