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Souribio, Christine N. – Online Submission, 2023
"Gamification is the process of using game thinking and game dynamics to engage audiences and solve problems", Zichermann (2011). The aim of this research is to facilitate the least-learned competencies in the English subject of students of Grade 8 in Tupi National High School for the academic year 2022-2023. With this, the researcher…
Descriptors: Problem Solving, Game Based Learning, High School Students, Language Tests
Almansour, Shaden; Alaudan, Rasha – English Language Teaching, 2022
Since March 2020, the world has been impacted by the COVID-19 pandemic, which resulted in sudden school closures and a rapid transition from traditional face-to-face education to a new model of online learning and assessment. The present study analyzes two cohorts--primary-school EFL teachers and students' parents--regarding the perceptions they…
Descriptors: Foreign Countries, Language Teachers, Second Language Learning, Second Language Instruction

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