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Ying Zhang – Novitas-ROYAL (Research on Youth and Language), 2025
Second language acquisition (SLA) in English can be revolutionized by artificial intelligence (AI) because it can provide personalized learning methods for learning English. Although AI has made advancements in this area, the standard SLA systems that are familiar with often fail to provide real-time, personalized feedback that can enhance…
Descriptors: English (Second Language), Second Language Learning, Artificial Intelligence, Educational Technology
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Reza Gholami; Sima Salahshour – International Journal of Education and Literacy Studies, 2025
With its constant advancements, technology has altered teaching and learning in certain ways in the modern era. One of the most widely used technology-based teaching strategies that has been overly popular in recent years is the use of digital media in English language training. Yet, anxiety is one of many emotional states that are significantly…
Descriptors: Educational Technology, Technology Uses in Education, English (Second Language), Second Language Learning
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Zeynep Yücedag; Recep Sahin Arslan – Journal of Educational Technology and Online Learning, 2025
The pervasive influence of technology crosses borders, reshaping personal, professional, and social realms globally, with education notably transformed in schools and communities. This study aims to uncover language learning strategies among digital natives in the Turkish EFL context through a quantitative research design. The study revealed that…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Educational Technology
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Kenan Acarol – Journal of Educational Technology and Online Learning, 2024
Peer feedback via CMC modalities has become an alternative to conventional in-class peer feedback due to the rapid rise of educational technology and the widespread use of computer-mediated communication in L2 education. Despite the fact that much research has been published on the benefits of CMC tools for enhancing L2 proficiency, the number of…
Descriptors: Peer Evaluation, Feedback (Response), Writing Achievement, Second Language Learning
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Umbreen Tariq – Interactive Technology and Smart Education, 2025
Purpose: This study aims to explore computer-assisted language learning (CALL) activities to improve the English essay writing of Pakistani university students. It highlights the role of CALL in the language proficiency model cognitive academic language proficiency (CALP), which can enable second language learners to engage in more critical…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, English (Second Language)
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Nataliia Todorova – Advanced Education, 2023
The article focused on exploring the effect of the use of Quizlet on Ukrainian service members' English vocabulary acquisition and their perceptions of its utilisation in the educational process. A mixed-method research design combining quantitative and qualitative approaches was employed in this experimental study, which consisted of 3 stages.…
Descriptors: Foreign Countries, English (Second Language), Vocabulary Development, Second Language Learning
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Mukasheva Bayan Muratbekovna; Aydan Irgatoglu; Golovchun Alevtina Anatolievna; Karbozova Gulnara Kumisbekovna – Novitas-ROYAL (Research on Youth and Language), 2024
This study examines the effectiveness of problem-based learning (PBL) technology in forming a foreign language professionally oriented competence of students of non-linguistic specialities. It was conducted with 60 students divided into experimental and control groups, who were taught a professionally oriented foreign language. The experimental…
Descriptors: Problem Based Learning, Teaching Methods, Second Language Learning, Second Language Instruction
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Hambalee Jehma; Apipa Prachyapruit; Pateep Methakunavudhi – Journal of English Teaching, 2024
This research and development study aimed to develop the prototype of virtual learning implemented in flipped classrooms and evaluate its effectiveness as a tool for developing Thai undergraduates' English receptive skills. To assess if the designed prototype is effective, a quasi-experimental method was employed. The experimental sample group…
Descriptors: Flipped Classroom, Electronic Learning, Undergraduate Students, English (Second Language)
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Dhesi Wulan Sari; Deri Herdawan; Fajar Sari Kurniawan; Marselia; Retno Anggoro – Journal of Education and Learning (EduLearn), 2025
Previous studies suggested that game learning method could assist students in improving English proficiency. However, Gen Z students in a semi-military maritime vocational school had a lack of motivation to enrich their maritime English mastery because of their many non-academic activities. The goal of this study was to present polimarlish.id as…
Descriptors: Game Based Learning, Web Sites, Educational Technology, English (Second Language)
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Muhammad Ibnu Mustofa; Ika Lestari Damayanti – Indonesian Journal of English Language Teaching and Applied Linguistics, 2024
Research on the roles of textbooks in EFL teaching contexts has been widely reported. However, studies on textbook adaptation strategies in a technology-integrated classroom have not received much attention. To fill the gap, the current research sought to explore the types of textbook adaptation strategies employed by an Indonesian EFL teacher in…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Language Teachers
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Talitha Segar; Adelina Asmawi – Malaysian Online Journal of Educational Sciences, 2024
This study delves into the utilization of multimedia in English-speaking classrooms among lower secondary students in Malaysia, specifically focusing on form one students, exploring its efficacy and potential constraints. Amidst a global context where English proficiency is increasingly indispensable, traditional teaching methodologies have shown…
Descriptors: English (Second Language), Multimedia Materials, Second Language Learning, Secondary School Students
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Wen Jia; Liping Zhang; Austin Pack; Yi Guan; Bin Zou – Language Learning & Technology, 2024
Although digital game-based vocabulary learning (DGBVL) has received increasing attention in the past two decades, the impacts of DGBVL on the depth of word knowledge are still not well understood, especially in regard to productive vocabulary learning and DGBVL's long-term efficacy. This study leverages a quasiexperimental research design to…
Descriptors: Game Based Learning, Video Games, Vocabulary Development, Receptive Language
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Muntaha, Muntaha; Chen, Julian; Dobinson, Toni – Educational Technology & Society, 2023
Employing multimodal computer-mediated communication (CMC) for online language learning and teaching has gained momentum worldwide due to the emergence of various digital modes, such as text, image, audio, and video, for online communication. This pilot study aimed to explore students' learning experiences with multimodal CMC tasks through…
Descriptors: Foreign Countries, College Freshmen, Computer Mediated Communication, Educational Technology
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Ibrahim Yasar Kazu; Murat Kuvvetli – Asian Journal of Education and Training, 2024
The purpose of this research is to evaluate the effectiveness of Duolingo's game-based methodology in improving speaking proficiency within mobile language learning, while also examining the specific attributes and strategies contributing to its success and exploring implications for language education and learner optimization. Given the growing…
Descriptors: Handheld Devices, Second Language Learning, Computer Oriented Programs, Language Fluency
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Anggoro, Kiki Juli; Pratiwi, Damar Isti – Research in Learning Technology, 2023
"Pear Deck" is one interactive response system that has gained popularity in recent years. This study addressed the gap in the literature and considered students' experience of the platform in a Thai university context. This was a mixed-method study in which 320 students completed a survey including closed and open-ended components.…
Descriptors: Student Attitudes, English (Second Language), Second Language Learning, Second Language Instruction
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