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Adamson, Eadie – 1988
This paper describes the use of LOGOWriter with fifth grade boys as a means of developing programming procedures for computer games that they could use to simulate motion with acceleration, as well as techniques for controlling the direction of motion. The kinds of programs developed, student responses to this work, observations about teaching…
Descriptors: Computer Games, Computer Software, Discovery Learning, Discovery Processes
Peer reviewedPeters, Joseph M. – Journal of Educational Computing Research, 1996
A third grade class served as subjects of this study on the use of paired keyboards attached to a single microcomputer as a means to facilitate Internet exploration. A collaborative environment resulted, where students could benefit from the scaffolding provided by computer and Internet resources. (AEF)
Descriptors: Computer Uses in Education, Cooperative Learning, Discovery Learning, Educational Resources


