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Pamela Donaghy; Chris Gillies; Niall McCann – Journal of Learning Development in Higher Education, 2023
Students on courses leading to professional registration are required to develop an understanding of how to find, appraise and integrate research to inform practice. An escape room activity was designed as part of the learning experience for a first-year academic module titled 'Introduction to evidence-based practice'. The learning module was…
Descriptors: Evidence Based Practice, Game Based Learning, Nursing Students, Learning Activities
Clark, Renee; Spisso, Abra; Ketchman, Kevin J.; Landis, Amy E.; Parrish, Kristen; Mohammadiziazi, Rezvan; Bilec, Melissa M. – Journal of Civil Engineering Education, 2021
Recruitment, retention, and preparation of students in science, technology, engineering, and math (STEM) fields are critical to meeting the global challenges of the 21st century. Gamification--game playing concepts used in another activity--has been postulated as an active teaching strategy that engages students, encourages a sense of community,…
Descriptors: Gamification, Educational Games, Game Based Learning, STEM Education
Barr, Matthew – Online Submission, 2018
Qualitative interview data is presented in support of previously-published quantitative evidence that suggests commercial video games may be used to develop useful skills and competencies in undergraduate students. The purpose of the work described here was to document the attitudes of those students involved in the quantitative study and to…
Descriptors: Student Attitudes, Undergraduate Students, Late Adolescents, Game Based Learning
Barr, Matthew – Online Submission, 2017
This study measured the effects of playing commercial video games on the development of the desirable skills and competences sometimes referred to as 'graduate attributes'. Undergraduate students in the Arts and Humanities were randomly assigned to either an intervention or a control group. Previously validated, self-report instruments to measure…
Descriptors: Video Games, Skill Development, Job Skills, Undergraduate Students
Retnowati, Endah, Ed.; Suprapto, Ed.; Jerusalem, Mohammad Adam, Ed.; Sugiyarto, Kristian, Ed.; Wagiran, Ed. – Routledge, Taylor & Francis Group, 2018
This proceedings volume of InCoTEPD 2018 covers many ideas for handling a wide variety of challenging issues in the field of education. The outstanding ideas dealing with these issues result in innovation of the system. There are many innovation strategies resulting from recent research that are discussed in this book. These strategies will become…
Descriptors: Educational Innovation, Knowledge Level, Skill Development, Vocational Education

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