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Chen, Baiyun; Wei, Lei; Li, Huihui – Journal of Technology and Science Education, 2016
Building a solid foundation of conceptual knowledge is critical for students in electrical engineering. This mixed-method case study explores the use of simulation videos to illustrate complicated conceptual knowledge in foundational communications and signal processing courses. Students found these videos to be very useful for establishing…
Descriptors: Teaching Methods, Computer Simulation, Video Technology, Engineering Education
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Bartelds, Hanneke; Savenije, Geerte M.; van Boxtel, Carla – Theory and Research in Social Education, 2020
Teachers' beliefs about skills play a significant role in how they teach those skills. Similarly, students' mastery of a skill is influenced by their ideas about its value and what the performance of the skill exactly entails. In this study, 10 history teachers and 17 students in secondary school (age 16-17) were interviewed about their beliefs…
Descriptors: Student Attitudes, Teacher Attitudes, Mastery Learning, History Instruction
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Smith, Martin H.; Worker, Steven M.; Schmitt-McQuitty, Lynn; Meehan, Cheryl L.; Lewis, Kendra M.; Schoenfelder, Emily; Brian, Kelley – Journal of Extension, 2017
High-quality 4-H programming requires effective professional development of educators. Through a mixed methods study, we explored professional development offered through state 4-H programs. Survey results revealed that both in-person and online delivery modes were used commonly for 4-H staff and adult volunteers; for teen volunteers, in-person…
Descriptors: Extension Education, State Programs, Interviews, Educational Change
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Evans, Sheila; Dawson, Clare – Mathematics Teacher Education and Development, 2017
The value of students publicly sharing and discussing their solutions to unstructured problems is widely recognized. This can, however, be pedagogically challenging. The solutions may be partial, unclear and unpredictable. For many teachers, particularly those new to working with such problems with their students, the improvisation needed to…
Descriptors: Mathematics Instruction, Group Discussion, Teaching Methods, Responses
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McDuffie, Amy Roth; Drake, Corey; Choppin, Jeffrey; Davis, Jon D.; Magaña, Margarita V.; Carson, Cynthia – Educational Policy, 2017
In this study, U.S. middle school teachers' perceptions of Common Core State Standards for Mathematics (CCSSM), CCSSM-related assessments, teacher evaluation processes, and resources for implementing CCSSM were investigated. Using a mixed methods design, a national sample of 366 teachers was surveyed, and 24 teachers were interviewed. Findings…
Descriptors: Middle School Teachers, Mathematics Teachers, Mathematics Instruction, Teacher Attitudes
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Cavanna, Jillian M.; Drake, Corey; Pak, Byungeun – North American Chapter of the International Group for the Psychology of Mathematics Education, 2017
Mathematics teacher education is faced with the challenge of preparing new teachers for ambitious instruction, but we have limited understandings of what happens within the courses where this preparation occurs. This paper draws on interview data from of a larger investigation of novices' enactment of ambitious instruction in elementary…
Descriptors: Elementary School Mathematics, Mathematics Teachers, Educational Opportunities, Interviews
Teague, Helen Louise – ProQuest LLC, 2017
The increase in mobile technology options for students in post-secondary, continuing education influences how instructors design and implement courses, specifically online courses (Sozcu, Ipek, & Kinay, 2016). Much of the current research addresses technological, pedagogical, and content knowledge (TPaCK), course design, and/or mobile…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Chang, Hua-Cheng; Chen, Hung-Yuan – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Contemporary toy is characterized by accelerating social, cultural and technological change. An attractive action figure can grab consumers' attention, influence the latent consuming preference and evoke their pleasure. However, traditional design of action figure is always dependent on designer's opinion, subjective experience and preference. It…
Descriptors: Toys, Consumer Economics, Qualitative Research, Statistical Analysis
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Taylor, Phil – Professional Development in Education, 2017
This article explores teacher learning and development, drawing on insights gained during two study visits and an international collaborative project. The article also charts a phase in the author's own learning, reflecting a growing recognition of the complexities of professional growth, gained through listening to teachers. A tentative process…
Descriptors: Professional Development, Listening Skills, Listening, Teachers
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Passalacqua, Camille; Gold, Rachelle S. – Journal on Excellence in College Teaching, 2021
The authors chronicle developing and teaching a National Endowment for the Humanities-funded trauma literature seminar at a public Historically Black University. The course focused on how literary and visual art from different countries and historical eras address two questions: "Can people survive and heal after trauma, not just physically,…
Descriptors: Black Colleges, Trauma, Seminars, Literature
Stern, Julie; Ferraro, Krista; Duncan, Kayla; Aleo, Trevor – Corwin, 2021
How do you prepare your students for a future that you can't see? And how do you do it without exhausting yourself? Teachers need a framework that allows them to keep pace with our rapidly changing world without having to overhaul everything they do. "Learning That Transfers" empowers teachers and curriculum designers alike to harness…
Descriptors: Learning Processes, Teaching Methods, Curriculum Design, Case Studies
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Vélez-Agosto, Nicole M.; Alfredo Rivas-Vélez – International Journal of Educational Technology, 2018
Educational research on videogames has demonstrated benefits of using videogames as instructional tools in classrooms because learning becomes meaningful and interesting for students because it incorporates student's needs. The aim of this study was to explore the benefits and meanings of implementing videogames in a Puerto Rican public school…
Descriptors: Video Games, English (Second Language), Second Language Learning, Second Language Instruction
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Callaghan, M. N.; Long, J. J.; van Es, E. A.; Reich, S. M.; Rutherford, T. – Journal of Computer Assisted Learning, 2018
As more attention is placed on designing digital educational games to align with schools' academic aims (e.g., Common Core), questions arise regarding how professional development (PD) may support teachers' using games for instruction and how such integration might impact students' achievement. This study seeks to (a) understand how teachers use…
Descriptors: Computer Games, Teaching Methods, Computer Assisted Instruction, Faculty Development
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Paskevicius, Michael; Knaack, Liesel – Canadian Journal of Learning and Technology, 2018
This paper presents the case of how a department of applied science went about implementing a tablet initiative in a two-year diploma program. Tablets were a required tool for entry into the program with a goal of reducing textbook purchase costs for students, mirroring industry standard practices in mobile device usage, and enabling collaborative…
Descriptors: Forestry, Educational Technology, Technology Uses in Education, Handheld Devices
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Guerreiro, Meg; Nordengren, Chase – Journal of Research on Technology in Education, 2018
Assessments with features of games propose to address student motivation deficits common in traditional assessments. This study examines the impact of two "gameful assessment" prototypes on student engagement and teacher perceptions among 391 Grades 3-7 students and 14 teachers in one Midwestern and one Northwestern school. Using mixed…
Descriptors: Mixed Methods Research, Student Motivation, Alternative Assessment, Teacher Attitudes
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