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Steils, Nicole; Tombs, Gemma; Mawer, Matt; Savin-Baden, Maggi; Wimpenny, Katherine – Technology, Pedagogy and Education, 2015
This paper presents findings from a large-scale study which explored the socio-political impact of teaching and learning in virtual worlds on UK higher education. Three key themes emerged with regard to constructing curricula for virtual world teaching and learning, namely designing courses, framing practice and locating specific student needs.…
Descriptors: Curriculum Implementation, Higher Education, Virtual Classrooms, Teaching Methods
Eastwood, Jennifer L.; Sadler, Troy D. – Computers & Education, 2013
Research in education suggests that computer games can serve as powerful learning environments, however, teachers perceive many obstacles to using games as teaching tools. In this study, we examine three science teachers' implementation and perceptions of a curriculum unit incorporating the game, Mission Biotech (MBt) and a set of supporting…
Descriptors: Case Studies, Observation, Interviews, Technology Integration
Cviko, Amina; McKenney, Susan; Voogt, Joke – Educational Technology Research and Development, 2012
PictoPal is the name of a technology-rich curriculum with a focus on emergent literacy of Dutch kindergarteners. A case study design was used to examine teacher technology integration within PictoPal along with their perceptions about teaching/learning, technology and technology-based innovations. Observations were undertaken on pupils' engagement…
Descriptors: Foreign Countries, Developmentally Appropriate Practices, Educational Technology, Kindergarten
Muehrer, Rachel; Jenson, Jennifer; Friedberg, Jeremy; Husain, Nicole – Cultural Studies of Science Education, 2012
Simulations and games are not new artifacts to the study of science in secondary school settings (Hug, Kriajcik and Marx 2005), however teachers remain skeptical as to their value, use and appropriateness (Rice 2006). The difficulty is not only the design and development of effective play environments that produce measurable changes in knowledge…
Descriptors: Foreign Countries, Video Games, Teaching Methods, Botany
Thomas, Shailendra Nelle – ProQuest LLC, 2010
Purpose, scope, and method of study: Although computer technology has been a part of the educational community for many years, it is still not used at its optimal capacity (Gosmire & Grady, 2007b; Trotter, 2007). While teachers were identified early as playing important roles in the success of technology implementation, principals were often…
Descriptors: Technology Integration, Computers, Educational Technology, Instructional Leadership
Meier, Barbara – ProQuest LLC, 2013
Teachers today are being asked to teach to a broad range of learners (D. Rose, Sethuraman, & Meo, 2000a; Schumm, Vaughn, Haager, McDowell, & et al., 1995) and traditional instruction in not adequate to address students' instructional needs (Coyne, Kameenui, & Carnine, 2007). Universal Design for Learning (UDL) has been suggested…
Descriptors: Educational Strategies, Students, Access to Education, Curriculum Design
Patton, Ryan Matthew – ProQuest LLC, 2011
Having computer skills, let alone access to a personal computer, has become a necessary component of contemporary Western society and many parts of the world. Digital media literacy involves youth being able to view, participate in, and make creative works with technologies in personal and meaningful ways. Games, defined in this study as…
Descriptors: Activity Units, Art History, Social Systems, Play
Wu, Dan – ProQuest LLC, 2010
Writing Across the Curriculum (WAC) is a successful educational movement initiated in the US in the 1970s to promote better teaching and learning. It has developed to incorporate writing, speaking, digital educational technologies, and other communication modalities in the past several decades. WAC initiatives have now been successfully…
Descriptors: Expertise, Higher Education, Writing Across the Curriculum, Foreign Countries
Talon, Benedicte; Sagar, Mouldi; Kolski, Christophe – ACM Transactions on Computing Education, 2012
Training professionals to design and produce interactive systems requires the use of well thought-out training scenarios. Indeed, it is essential to consider pedagogical forms whose objective is providing learners with field experience. It is also necessary to motivate learners to learn about subjects that sometimes seem distant from their…
Descriptors: Foreign Countries, Computer Science Education, Computer System Design, Interaction
Shieh, Ruey S. – Computers & Education, 2012
Technology-Enabled Active Learning (TEAL) is a pedagogical innovation established in a technology-enhanced multimedia studio, emphasizing constructivist-oriented teaching and learning. In Taiwan, an increasing number of schools are adopting the TEAL notion to deliver courses. This study examines the impact of TEAL on both student performance and…
Descriptors: Foreign Countries, Educational Technology, Constructivism (Learning), Science Activities
Mitchell, Rebecca – Journal of Computers in Mathematics and Science Teaching, 2011
This paper reports on findings from a five-teacher, exploratory case study, critically observing their implementation of a technology-intensive, augmented reality (AR) mathematics curriculum unit, along with its paper-based control. The unit itself was intended to promote multiple proportional-reasoning strategies with urban, public, middle school…
Descriptors: Mathematics Curriculum, Curriculum Development, Middle School Teachers, Middle School Students
Nie, Ming; Armellini, Alejandro; Witthaus, Gabi; Barklamb, Kelly – Research in Learning Technology, 2011
We report on the incorporation of e-book readers into the delivery of two distance-taught master's programmes in Occupational Psychology (OP) and one in Education at the University of Leicester, UK. The programmes attract work-based practitioners in OP and Teaching English to Speakers of Other Languages, respectively. Challenges in curriculum…
Descriptors: Foreign Countries, Curriculum Design, Industrial Psychology, Teacher Education Programs
McGarr, Oliver; Seery, Niall – Design and Technology Education, 2011
Technology education in Irish post-primary schools is undergoing significant change. In recent years the syllabi of all technology-related subjects have been revised. A new subject, Design and Communication Graphics, has replaced the traditional Technical Drawing subject. This new subject aims to develop students' spatial awareness and graphical…
Descriptors: Foreign Countries, Technology Education, Computer Assisted Design, Technology Integration
Morueta, Ramon Tirado; Igado, Manuel Fandos; Gomez, J. Ignacio Aguaded – Online Submission, 2010
This work, part of the Spanish government's National I + D Plan 2004/07, entitled "Observatics: the implementation of free software in ICT centres in Andalusia: an analysis of its effect on the teaching-learning process", aims to describe the most recent impact of online communication technologies on education in Andalusia (Spain),…
Descriptors: Foreign Countries, Computer Uses in Education, Computer Software, Qualitative Research
Adie, Lenore – Journal of Learning Design, 2010
This paper investigates the complex interactions that occur as teachers meet online to justify and negotiate their assessment judgements of student work across relatively large and geographically dispersed populations. Drawing from sociocultural theories of learning and technology, the technology is positioned as playing a role in either…
Descriptors: Foreign Countries, Learning Theories, Student Evaluation, Curriculum Implementation
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