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MacIntyre, Peter D.; Baker, Susan C.; Sparling, Heather – Modern Language Journal, 2017
The present research examines the role of music and dance in motivating Gaelic language learning on Cape Breton Island (Canada). The Gaelic language, once thriving in this context, has declined in use but flourishes in both music and dance. This article presents the results of in-depth interviews (60-90 minutes) with 10 accomplished adult…
Descriptors: Second Language Learning, Learning Motivation, Self Concept, Semantics
Ocak, Mehmet Akif; Topal, Arzu Deveci – EURASIA Journal of Mathematics, Science & Technology Education, 2015
The present study examines levels of satisfaction and perceptions of the students taking the blended anatomy course in Turkish Higher Education System. 15 students selected from 213 medical students participated in the study. An interview form was designed to identify the views of the students about the present study. The interview results were…
Descriptors: Foreign Countries, Anatomy, Science Instruction, Medical Education
Kiliçkaya, Ferit – Online Submission, 2017
It is widely acknowledged that problem solving is one of today's prominent skills and is an ongoing activity where learners are actively involved in seeking information, generating new knowledge based on this information, and making decisions accordingly. In this respective, through infusing problem-solving into curriculum of language teaching, it…
Descriptors: Problem Solving, Decision Making, Computer Software, Web Based Instruction
Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games
Gambari, Isiaka A.; Gbodi, Bimpe E.; Olakanmi, Eyitao U.; Abalaka, Eneojo N. – Contemporary Educational Technology, 2016
The role of computer-assisted instruction in promoting intrinsic and extrinsic motivation among Nigerian secondary school chemistry students was investigated in this study. The study employed two modes of computer-assisted instruction (computer simulation instruction and computer tutorial instructional packages) and two levels of gender (male and…
Descriptors: Chemistry, Computer Assisted Instruction, Learning Motivation, Experimental Groups
Symonds, Jennifer; Hargreaves, Linda – Journal of Early Adolescence, 2016
Adolescents typically like school less after making age-graded school transitions. Stage-environment fit theory (Eccles & Midgley, 1989) attributes this to a mismatch between developmental needs and new school environments. Our in vivo study provides a basis for future quantitative designs by uncovering the most prevalent stage-environment…
Descriptors: Learner Engagement, Qualitative Research, Self Concept, Friendship
Chin, Kai-Yi; Hong, Zeng-Wei; Chen, Yen-Lin – IEEE Transactions on Learning Technologies, 2014
Educational robotics has been regarded as an effective instructional tool over the past decade. Many studies have tested the role of robots in supporting educational classroom activities. However, reliable empirical evidence confirming the effectiveness of educational robots remains limited. Therefore, this study developed an educational…
Descriptors: Student Motivation, Grade 2, Elementary School Students, Elementary School Teachers
Al-Mashaqbeh, Ibtesam; Al Shurman, Muneera – Journal of Education and Practice, 2015
This study aimed to investigate the effect of using e-textbooks, activities, games, and worksheets that loaded onto students tablets on first grade students' achievement on their core curriculum (science, math, English, Arabic) compared to the use of the traditional teaching method. It also, investigated the school administration reflection toward…
Descriptors: Foreign Countries, Quasiexperimental Design, Control Groups, Experimental Groups
Ferguson, Morag – Industry and Higher Education, 2014
The importance to the economy of knowledge exchange between universities and industry has long been recognized, and in the UK a number of initiatives are in place to support such activities. These initiatives have helped to stimulate engagement between universities and the creative industries, a sector of increasing importance to the UK economy.…
Descriptors: Foreign Countries, Knowledge Management, Communication (Thought Transfer), School Business Relationship
Shibazaki, Kagari; Marshall, Nigel A. – Educational Research, 2013
Background: Previous studies have argued that technology can be a major support to the music teacher enabling, amongst other things, increased student motivation, higher levels of confidence and more individualised learning to take place [Bolton, J. 2008. "Technologically mediated composition learning: Josh's story." "British…
Descriptors: Foreign Countries, Gender Differences, Music Education, Musical Composition
Denbel, Dejene Girma – Journal of Education and Practice, 2015
Students learning experiences were investigated in geometry lesson when using Dynamic Geometry Software (DGS) tool in geometry learning in 25 Ethiopian secondary students. The research data were drawn from the used worksheets, classroom observations, results of pre- and post-test, a questionnaire and interview responses. I used GeoGebra as a DGS…
Descriptors: Foreign Countries, Learning Experience, Geometry, Computer Software
Prieto, Nuria Joglar; Sordo Juanena, José María; Star, Jon R. – International Journal of Mathematical Education in Science and Technology, 2014
The information and communication technologies of Web 2.0 are arriving in our schools, allowing the design and implementation of new learning environments with great educational potential. This article proposes a pedagogical model based on a new geometry technology-integrated learning environment, called "Geometry 2.0," which was tested…
Descriptors: Web 2.0 Technologies, Geometry, Mathematics Instruction, Elementary School Mathematics
Fekonja-Peklaj, Urška; Marjanovic-Umek, Ljubica – Early Child Development and Care, 2015
The aim of this qualitative study was to evaluate the positive and negative aspects of the interactive whiteboard (IWB) and tablet computers use in the first grade of primary school from the perspectives of three groups of evaluators, namely the teachers, the pupils and an independent observer. The sample included three first grade classes with…
Descriptors: Qualitative Research, Interactive Video, Educational Technology, Laptop Computers
Brine, John; Kaneko, Emiko; Heo, Younghyon; Vazhenin, Alexander; Bateson, Gordon – Research-publishing.net, 2015
In 2014, the University of Aizu was accepted for participation in Japan's national TOP Global University (TGU) initiative. In this paper, we describe our use of video interviewing to prepare Japanese students for our Global Experience Gateway study abroad TGU project. Our university specializes in computer science education at undergraduate and…
Descriptors: Video Technology, Interviews, English (Second Language), Second Language Learning
Lessons Learnt from and Sustainability of Adopting a Personal Learning Environment & Network (Ple&N)
Tsui, Eric; Sabetzadeh, Farzad – International Association for Development of the Information Society, 2014
This paper describes the feedback from the configuration and deployment of a Personal Learning Environment & Network (PLE&N) tool to support peer-based social learning for university students and graduates. An extension of an earlier project in which a generic and PLE&N was deployed for all learners, the current PLE&N is a…
Descriptors: Educational Environment, Social Networks, Individual Needs, Knowledge Management

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