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Weintrop, David; Holbert, Nathan; Horn, Michael S.; Wilensky, Uri – International Journal of Game-Based Learning, 2016
Video games offer an exciting opportunity for learners to engage in computational thinking in informal contexts. This paper describes a genre of learning environments called constructionist video games that are especially well suited for developing learners' computational thinking skills. These games blend features of conventional video games with…
Descriptors: Video Games, Constructivism (Learning), Computation, Thinking Skills
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Schliemann, Analucia Dias; And Others – Journal of Mathematical Behavior, 1993
A 14-year-old Brazilian boy in the fourth grade was given 170 problems orally, each asking for the sum of 2 2-digit numbers. Responses indicated he had invented his own algorithm for addition, similar to the school one, based largely on his experiences with money. (Contains 13 references.) (JAF)
Descriptors: Addition, Algorithms, Case Studies, Computation
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Kafoussi, Sonia – Statistics Education Research Journal, 2004
This paper describes a classroom teaching experiment, concerning the concept of probability, with children aged 5 in a kindergarten school. The teaching experiment was based on constructivist and interactionist theories about the learning of school mathematics and lasted one month. The collection of the information was based on the tape-recorded…
Descriptors: Probability, Kindergarten, Constructivism (Learning), Young Children