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Smith, Shaunna – Journal of Research on Technology in Education, 2013
Digital fabrication consists of manufacturing design technology that is used to facilitate the creation of physical objects. Existing research suggests digital fabrication technology can inspire student creativity and innovation in mathematics and science. However, there is a lack of research that informs teacher education by identifying practical…
Descriptors: Language Arts, Middle School Teachers, Design, Engineering Technology
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Newbill, Phyllis Leary; Drape, Tiffany A.; Schnittka, Christine; Baum, Liesl; Evans, Michael A. – Afterschool Matters, 2015
Both employer expectations and education standards, including the Common Core State Standards and Next Generation Science Standards, are shifting the focus of learning from knowledge and discrete skills to the ability to think critically and creatively. This paper describes the process of translating an existing teacher-led STEM curriculum to fit…
Descriptors: After School Programs, After School Education, STEM Education, Learner Controlled Instruction
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Assaraf, Orit Ben Zvi – Journal of Science Education and Technology, 2011
This article re-examines the learning environment in an after-school science program for socio-economically disadvantaged children, attempting to discover why the particular group we studied failed to make significant progress between pre and post program testing, while other groups undergoing the same program elsewhere succeeded. Data composed of…
Descriptors: Classroom Techniques, Constructivism (Learning), Student Teachers, Science Programs
Kafai, Yasmin B., Ed.; Peppler, Kylie A., Ed.; Chapman, Robbin N., Ed. – Teachers College Press, 2009
This book is about the Computer Clubhouse--the idea and the place--that inspires youth to think about themselves as competent, creative, and critical learners. So much of the social life of young people has moved online and participation in the digital public has become an essential part of youth identities. The Computer Clubhouse makes an…
Descriptors: Creativity, Evaluators, Social Life, Video Games