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Bédi, Branislav; Arnbjörnsdóttir, Birna; Vilhjálmsson, Hannes Högni; Helgadóttir, Hafdís Erla; Ólafsson, Stefán; Björgvinsson, Elías – Research-publishing.net, 2016
This paper describes how beginners of Icelandic as a foreign and second language responded to playing the first scene in Virtual Reykjavik, a video game-like environment where learners interact with virtual characters--Embodied Conversational Agents (ECAs). This game enables learners to practice speaking and listening skills, to learn about the…
Descriptors: Second Language Learning, Indo European Languages, Video Games, Second Language Instruction
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Papadima-Sophocleous, Salomi; Loizides, Fernando – Research-publishing.net, 2016
This article examines the impact of online synchronous tutorials on eight second language (L2) practitioners enrolled in a Master of Arts (MA) in Computer-Assisted Language Learning (CALL) L2 Curriculum Development and Evaluation module. The module is delivered asynchronously and synchronously (lecture). To accommodate immediate interaction to the…
Descriptors: Educational Technology, Technology Uses in Education, Synchronous Communication, Asynchronous Communication
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Cojocnean, Diana – Research-publishing.net, 2015
This study investigated Romanian high school students' use of digital tools for learning vocabulary in English. Although students have a wide range of technological affordances at their disposal, little is known about how they make use of them or the extent to which they are aware of how to use them in their vocabulary learning. The study features…
Descriptors: High School Students, Vocabulary Development, English (Second Language), Mixed Methods Research
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Parks, Elinor – Research-publishing.net, 2016
The complex relationship between language and culture has been widely problematised in applied linguistics and education (see Byram, 1997; Byrnes, 2002; Kramsch, 1993; Risager, 2006). While this issue has been extensively explored from a theoretical perspective, few studies have examined the complexity of this relationship from the…
Descriptors: Second Language Learning, Cultural Awareness, Intercultural Communication, Educational Change
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Schneider, Christel – Research-publishing.net, 2016
This paper, based on the findings of the EU funded CAMELOT project (2013-2015), explores the added value of Machinima (videos produced in 3D virtual environments) in language learning. The project research evaluated all stages, from developing to field testing Machinima. To achieve the best outcome, mixed methods were used for the research,…
Descriptors: Educational Technology, Technology Uses in Education, Second Language Instruction, Mixed Methods Research
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Jauregi, Kristi – Research-publishing.net, 2015
The TILA project originated from the need to explore whether and how telecollaboration affects language learning processes for communication, intercultural understanding and motivation of youngsters learning foreign languages at secondary schools and to empower teachers to pioneer meaningful pedagogical innovation in the curriculum of foreign…
Descriptors: Language Acquisition, Intercultural Programs, Learning Processes, Computer Mediated Communication
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Martins, Maria de Lurdes Correia; Moreira, Gillian; Moreira, António – Research-publishing.net, 2012
Web 2.0 has afforded a number of opportunities for foreign language learning due to its open, participatory and social nature. A crucial aspect is authenticity--both situational and interactional--since students become involved in meaningful tasks, interacting in the target language with an authentic audience. In this paper we will reflect upon…
Descriptors: Undergraduate Students, English for Special Purposes, Tourism, Web 2.0 Technologies