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Guidarelli, Barbara; Moore, Carole; Peligra, Cristina – Research-publishing.net, 2022
Aimed at fostering student engagement using remote communication tools to restructure language teaching, the "Newcastle Calls" project was piloted in early 2020, providing Newcastle University's Italian language students at intermediate level with a chance to be involved in the production of authentic material. Thanks to technology, they…
Descriptors: Translation, Masters Programs, Italian, Theater Arts
Papadima-Sophocleous, Salomi; Loizides, Fernando – Research-publishing.net, 2016
This article examines the impact of online synchronous tutorials on eight second language (L2) practitioners enrolled in a Master of Arts (MA) in Computer-Assisted Language Learning (CALL) L2 Curriculum Development and Evaluation module. The module is delivered asynchronously and synchronously (lecture). To accommodate immediate interaction to the…
Descriptors: Educational Technology, Technology Uses in Education, Synchronous Communication, Asynchronous Communication
Parks, Elinor – Research-publishing.net, 2016
The complex relationship between language and culture has been widely problematised in applied linguistics and education (see Byram, 1997; Byrnes, 2002; Kramsch, 1993; Risager, 2006). While this issue has been extensively explored from a theoretical perspective, few studies have examined the complexity of this relationship from the…
Descriptors: Second Language Learning, Cultural Awareness, Intercultural Communication, Educational Change
Parks, Elinor – Research-publishing.net, 2017
This paper explores the unique contribution of content modules towards the development of criticality (Barnett, 1997) and intercultural competence (Byram, 1997) in Modern Languages (ML). It draws upon the findings of a PhD study investigating the implications of the division between language and content, as experienced by German Studies students…
Descriptors: Foreign Countries, Learning Modules, Intercultural Programs, Interpersonal Competence
Chryso, Pelekani – Research-publishing.net, 2016
The purpose of this study is to investigate adult learners' approaches towards Turkish Language (TL) and examine learners' outlooks towards the use of digital technologies for learning. It will also evaluate the impact of the Language Lab's model on learners' language achievement. Language Lab model is a system that is used for learning languages…
Descriptors: Turkish, Student Attitudes, Educational Technology, Technology Uses in Education
Molka-Danielsen, Judith; Hadjistassou, Stella; Messl-Egghart, Gerhilde – Research-publishing.net, 2016
This research is motivated by the emergence of virtual technologies and their potential as engaging pedagogical tools for facilitating comprehension, interactions and collaborations for learning; and in particular as applied to learning second languages (L2). This paper provides a descriptive analysis of a case study that examines affective…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Simulated Environment
Sato, Yukiko; Rachmawan, Irene Erlyn Wina; Brückner, Stefan; Waragai, Ikumi; Kiyoki, Yasushi – Research-publishing.net, 2017
This study aims to enhance foreign language learners' language competence by integrating formal and informal learning environments and considers how they can improve their grammatical and lexical skills through the gathering (comprehension) and sharing (writing) of information in the foreign language. Experiments with German learners at a Japanese…
Descriptors: Second Language Learning, Second Language Instruction, Informal Education, Grammar
Franklin-Landi, Rebecca – Research-publishing.net, 2017
Since the development of Task-Based Language Teaching (TBLT) in the 1980's, learner needs have been central to English for Specific Purposes (ESP) teaching and learning, including in the field of English for Medical Purposes (EMP). This paper reports on two studies, conducted at Nice University Medical Faculty between October 2015 and March 2016,…
Descriptors: Foreign Countries, English for Special Purposes, Medical Education, Medical Students
Bédi, Branislav; Arnbjörnsdóttir, Birna; Vilhjálmsson, Hannes Högni; Helgadóttir, Hafdís Erla; Ólafsson, Stefán; Björgvinsson, Elías – Research-publishing.net, 2016
This paper describes how beginners of Icelandic as a foreign and second language responded to playing the first scene in Virtual Reykjavik, a video game-like environment where learners interact with virtual characters--Embodied Conversational Agents (ECAs). This game enables learners to practice speaking and listening skills, to learn about the…
Descriptors: Second Language Learning, Indo European Languages, Video Games, Second Language Instruction
Waragai, Ikumi; Ohta, Tatsuya; Kurabayashi, Shuichi; Kiyoki, Yasushi; Sato, Yukiko; Brückner, Stefan – Research-publishing.net, 2017
This paper presents the prototype of a foreign language learning space, based on the construction of an integrated formal/informal learning environment. Before the background of the continued innovation of information technology that places conventional learning styles and educational methods into new contexts based on new value-standards,…
Descriptors: Second Language Learning, Second Language Instruction, Computer Simulation, Computer Assisted Instruction
Alzahrani, Sahar – Research-publishing.net, 2017
This paper implements and evaluates a curriculum-integrated information literacy programme in an Arabic primary school in the United Kingdom to empower learners and develop life-long learning skills. It reports on an action research project with a reflective practice approach used at the beginning of the semester to identify potential problems…
Descriptors: Second Language Learning, Information Literacy, Integrated Curriculum, Program Evaluation
Rueb, Avery; Cardoso, Walcir; Grimshaw, Jennica – Research-publishing.net, 2016
This study introduces the digital game Prêt à négocier, an information gap digital game, and investigates language learners' perceptions of its use in a French as a Second Language (FSL) context. In the game, students negotiate orally and synchronously with a partner for items like cars, houses, and even pirate ships. Inspired by Larsen-Freeman…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Second Language Instruction
Khalitova, Liliia; Gimaletdinova, Gulnara; Sadykova, Gulnara; Kayumova, Albina – Research-publishing.net, 2017
This report is based on an action research study conducted in an English language course with a group of low-residency students of a teacher education master's program: "Multilingual Technologies of Early Childhood Education," at Kazan Federal University. A Social Networking Site (SNS), Facebook, was used as a platform for practising and…
Descriptors: English (Second Language), Second Language Instruction, Teacher Education Programs, Masters Programs
Cojocnean, Diana – Research-publishing.net, 2015
This study investigated Romanian high school students' use of digital tools for learning vocabulary in English. Although students have a wide range of technological affordances at their disposal, little is known about how they make use of them or the extent to which they are aware of how to use them in their vocabulary learning. The study features…
Descriptors: High School Students, Vocabulary Development, English (Second Language), Mixed Methods Research
Schneider, Christel – Research-publishing.net, 2016
This paper, based on the findings of the EU funded CAMELOT project (2013-2015), explores the added value of Machinima (videos produced in 3D virtual environments) in language learning. The project research evaluated all stages, from developing to field testing Machinima. To achieve the best outcome, mixed methods were used for the research,…
Descriptors: Educational Technology, Technology Uses in Education, Second Language Instruction, Mixed Methods Research
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