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Rama, Paul S.; Black, Rebecca W.; van Es, Elizabeth; Warschauer, Mark – ReCALL, 2012
What are the affordances of online gaming environments for second language learning and socialization? To answer this question, this qualitative study examines two college-age Spanish learners' experiences participating in the Spanish language version of the massively multi-player online game "World of Warcraft." Using data culled from participant…
Descriptors: Computer Assisted Instruction, Second Language Learning, Participant Observation, Computer Games
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Park, Youngmin; Warschauer, Mark – Language Learning & Technology, 2016
This experimental study examined how the reading and writing development of sixth-grade L2 students was affected by syntactic enhancement. Visual-syntactic text formatting (VSTF) technology, which visualizes syntactic structures, was used to convert a textbook to the one with syntactic enhancement. The sample (n = 282), which was drawn from a…
Descriptors: Syntax, Second Language Learning, Literacy, English (Second Language)
Warschauer, Mark – Teachers College Press, 2011
This comprehensive and cutting-edge book portrays a vision of how digital media can help transform schools, and what kinds of curriculum, pedagogy, assessment, infrastructure, and learning environments are necessary for that transformation to take place. The author and his research team spent thousands of hours observing classes and interviewing…
Descriptors: Interviews, Educational Change, Educational Technology, Observation
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Zheng, Binbin; Warschauer, Mark; Hwang, Jin Kyoung; Collins, Penelope – Journal of Science Education and Technology, 2014
This year-long, quasi-experimental study investigated the impact of the use of netbook computers and interactive science software on fifth-grade students' science learning processes, academic achievement, and interest in further science, technology, engineering, and mathematics (STEM) study within a linguistically diverse school district in…
Descriptors: Quasiexperimental Design, Grade 5, Elementary School Science, Science Instruction
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Grimes, Douglas; Warschauer, Mark – Journal of Technology, Learning, and Assessment, 2010
Automated writing evaluation (AWE) software uses artificial intelligence (AI) to score student essays and support revision. We studied how an AWE program called MY Access![R] was used in eight middle schools in Southern California over a three-year period. Although many teachers and students considered automated scoring unreliable, and teachers'…
Descriptors: Automation, Writing Evaluation, Essays, Artificial Intelligence
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Grimes, Douglas; Warschauer, Mark; Hutchinson, Tara; Kuester, Falko – Journal on Educational Resources in Computing, 2005
"VizClass" is a university classroom environment designed to offer students in computer graphics and engineering courses up-to-date visualization technologies. Three digital whiteboards and a three-dimensional stereoscopic display provide complementary display surfaces. Input devices include touchscreens on the digital whiteboards, remote…
Descriptors: Learner Engagement, Computer Graphics, Computer Simulation, Classroom Environment
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Warschauer, Mark – Teachers College Record, 2007
Background/Context: Technological and economic changes have put a high premium on developing students' information literacy and research skills. Previous attempts to deploy educational technology toward these ends have proved disappointing because K-12 teachers have difficulty integrating shared computers into instruction. In response, numerous…
Descriptors: Elementary Secondary Education, Research Methodology, Educational Technology, Research Skills