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Paraskevi Topali; Ruth Cobos; Unai Agirre-Uribarren; Alejandra Martínez-Monés; Sara Villagrá-Sobrino – Journal of Computer Assisted Learning, 2024
Background: Personalised and timely feedback in massive open online courses (MOOCs) is hindered due to the large scale and diverse needs of learners. Learning analytics (LA) can support scalable interventions, however they often lack pedagogical and contextual grounding. Previous research claimed that a human-centred approach in the design of LA…
Descriptors: Learning Analytics, MOOCs, Feedback (Response), Intervention
Topali, Paraskevi; Chounta, Irene-Angelica; Martínez-Monés, Alejandra; Dimitriadis, Yannis – Journal of Computer Assisted Learning, 2023
Background: Providing feedback in massive open online courses (MOOCs) is challenging due to the massiveness and heterogeneity of learners' population. Learning analytics (LA) solutions aim at scaling up feedback interventions and supporting instructors in this endeavour. Paper Objectives: This paper focuses on instructor-led feedback mediated by…
Descriptors: Teaching Methods, Learning Analytics, Feedback (Response), MOOCs
Hans G. K. Hummel; Rob Nadolski; Hugo Huurdeman; Giel van Lankveld; Konstantinos Georgiadis; Aad Slootmaker; Hub Kurvers; Mick Hummel; Petra Neessen; Johan van den Boomen; Ron Pat-El; Julia Fischmann – Journal of Computer Assisted Learning, 2024
Background: Complex skills, like analytical thinking, are essential in preparing students for future professions. Serious games hold potential to stimulate the online acquisition of such professional skills in an active and experiential way. Objective: Rubrics are proven assessment and evaluation instruments, but were never directly integrated…
Descriptors: Game Based Learning, Scoring Rubrics, Educational Games, Computer Simulation
Suat Kaya – Journal of Computer Assisted Learning, 2024
Background: Ambiguity prevails concerning the fundamental methodological characteristics of computer-assisted argument mapping (CAAM) learning environments, particularly in their capacity to facilitate critical thinking within tertiary education. Previous scholarly investigations have failed to furnish an exhaustive elucidation of the…
Descriptors: Intervention, Technology Uses in Education, Persuasive Discourse, Online Courses
Effectiveness of Clicker-Assisted Teaching in Improving the Critical Thinking of Adolescent Learners
Ghanaat Pisheh, Etrat AlZahra; NejatyJahromy, Yaser; Gargari, Rahim Badri; Hashemi, Touraj; Fathi-Azar, Eskandar – Journal of Computer Assisted Learning, 2019
The effect of the implementation of student response systems (SRSs) in teaching on the critical thinking (CT) of young students was investigated. The study benefited from a quasi-experimental design and a pretest/posttest set-up. Subjects consisted of 156 K-8 students in Tehran during 2016-2017, selected through a multistage cluster sampling, and…
Descriptors: Audience Response Systems, Handheld Devices, Educational Technology, Elementary Education
Cultivating Undergraduates' Plagiarism Avoidance Knowledge and Skills with an Online Tutorial System
Liu, Gi-Zen; Lu, Hui-Ching; Lin, Vivien; Hsu, Wei-Chen – Journal of Computer Assisted Learning, 2018
With the increased use of digital materials, undergraduate writers in English as a foreign language (EFL) contexts have become more susceptible to plagiarism. In this study, the researchers designed a blended English writing course with an online writing tutorial system entitled "DWright." The study examined the effectiveness of the…
Descriptors: Undergraduate Students, Plagiarism, Prevention, Intelligent Tutoring Systems
Gielen, M.; De Wever, B. – Journal of Computer Assisted Learning, 2015
In order to optimize students' peer feedback processes, this study investigates how an instructional intervention in the peer assessment process can have a beneficial effect on students' performance in a wiki environment in first-year higher education. The main aim was to study the effect of integrating a peer feedback template with a varying…
Descriptors: Peer Groups, Feedback (Response), Intervention, Web Sites
Kickmeier-Rust, M. D.; Albert, D. – Journal of Computer Assisted Learning, 2010
The idea of utilizing the rich potential of today's computer games for educational purposes excites educators, scientists and technicians. Despite the significant hype over digital game-based learning, the genre is currently at an early stage. One of the most significant challenges for research and development in this area is establishing…
Descriptors: Feedback (Response), Research and Development, Educational Games, Learning Experience

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