Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Aggression | 1 |
| Asians | 1 |
| Correlation | 1 |
| Empathy | 1 |
| Foreign Countries | 1 |
| Goodness of Fit | 1 |
| Individual Characteristics | 1 |
| Intervention | 1 |
| Middle School Students | 1 |
| Prevention | 1 |
| Prosocial Behavior | 1 |
| More ▼ | |
Source
| School Psychology… | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Research | 1 |
Education Level
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Secondary Education | 1 |
Audience
Location
| South Korea | 1 |
Laws, Policies, & Programs
Assessments and Surveys
| Behavioral and Emotional… | 1 |
| Interpersonal Reactivity Index | 1 |
What Works Clearinghouse Rating
You, Sukkyung; Kim, Euikyung; No, Unkyung – School Psychology International, 2015
Recently, research studies and media have reported on the detrimental effects violent video games have on the social behaviors of adolescents. For example, previous studies have found that playing video games is positively associated with aggressive behaviors and negatively associated with prosocial behaviors. However, very few studies have…
Descriptors: Violence, Video Games, Social Behavior, Self Control

Peer reviewed
Direct link
