Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Behavior Modification | 4 |
| Cognitive Restructuring | 4 |
| Interpersonal Relationship | 4 |
| Social Development | 4 |
| Adolescents | 2 |
| Autism | 2 |
| Counseling Techniques | 2 |
| Intervention | 2 |
| Pervasive Developmental… | 2 |
| Program Effectiveness | 2 |
| Access to Health Care | 1 |
| More ▼ | |
Author
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
| Reports - Evaluative | 1 |
Education Level
| High Schools | 1 |
| Secondary Education | 1 |
Audience
Location
| Israel | 1 |
Laws, Policies, & Programs
Assessments and Surveys
| Autism Diagnostic Observation… | 1 |
| Peabody Picture Vocabulary… | 1 |
| Wechsler Intelligence Scale… | 1 |
What Works Clearinghouse Rating
Suldo, Shannon; Parker, Janise; Shaunessy-Dedrick, Elizabeth; O'Brennan, Lindsey – Grantee Submission, 2019
This chapter reviews youth mental health interventions that promote behavioral, emotional, and cognitive engagement among school-aged youth within a three-tier framework. We first summarize empirical relationships between positive indicators of student engagement (e.g., subjective well-being; SWB) and negative indicators (e.g., internalizing and…
Descriptors: Mental Health, Intervention, School Health Services, Access to Health Care
Bauminger-Zviely, Nirit; Eden, Sigal; Zancanaro, Massimo; Weiss, Patrice L.; Gal, Eynat – Autism: The International Journal of Research and Practice, 2013
This study examined the effectiveness of a school-based, collaborative technology intervention combined with cognitive behavioral therapy to teach the concepts of social collaboration and social conversation to children with high-functioning autism spectrum disorders ("n" = 22) as well as to enhance their actual social engagement…
Descriptors: Pervasive Developmental Disorders, Cognitive Restructuring, Behavior Modification, Social Development
Ceranoglu, Tolga Atilla – Academic Psychiatry, 2010
Objective: Video games are used in medical practice during psycho-education in chronic disease management, physical therapy, rehabilitation following traumatic brain injury, and as an adjunct in pain management during medical procedures or cancer chemotherapy. In psychiatric practice, video games aid in social skills training of children with…
Descriptors: Play, Video Games, Pain, Cognitive Restructuring
White, Susan W.; Ollendick, Thomas; Scahill, Lawrence; Oswald, Donald; Albano, Anne Marie – Journal of Autism and Developmental Disorders, 2009
Anxiety is a commonly occurring psychiatric concern in adolescents with autism spectrum disorders (ASD). This pilot study examined the preliminary efficacy of a manual-based intervention targeting anxiety and social competence in four adolescents with high-functioning ASD. Anxiety and social functioning were assessed at baseline, midpoint,…
Descriptors: Autism, Parent Education, Adolescents, Anxiety

Peer reviewed
Direct link
