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Cixiao Wang; Yaqian Xu – Interactive Learning Environments, 2024
Different from the group formation approaches led by teachers, learners' generative learning objectives and the independent choice of collaborative partners are important in the Internet learning environment. This study takes the cMOOC (connectivist massive open online course) 5.0 "Internet + education: dialogue between theory and…
Descriptors: Open Education, Computer Mediated Communication, Cooperative Learning, Social Networks
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Duan, JinJu; Lu, Lin; Xie, Kui – Interactive Learning Environments, 2023
Knowledge construction can be facilitated through different types of social interactive environment. A knowledge network environment (KN) develops a knowledge-centered network visualizing the structure of collective knowledge. A social network environment (SN) creates a people-centered network visualizing the social relationships among people.…
Descriptors: Educational Environment, Cooperative Learning, Social Networks, Interpersonal Relationship
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Mauricio E. Reyes; Ricardo Cruz; Ivan Meza – Interactive Learning Environments, 2024
In this work, we study the feeling of membership in undergraduate students who interact with their higher education institution through a virtual environment. We explore the "Centro de Investigaciones en Diseño Industrial" (CIDI) case, in which a virtual environment was built using the Roblox platform to enhance the online experience…
Descriptors: Foreign Countries, Undergraduate Students, Distance Education, Electronic Learning
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Kasperski, Ronen; Blau, Ina – Interactive Learning Environments, 2023
With technological development, social networking has become a powerful resource for building relationships, improving collaboration and facilitating learning processes. However, while the majority of educational research on this topic has focused mainly on university students' use of social media, less is known about the potential of social media…
Descriptors: High School Students, Social Capital, Teacher Student Relationship, Social Networks
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Casquero, Oskar; Ovelar, Ramón; Romo, Jesús; Benito, Manuel; Alberdi, Mikel – Interactive Learning Environments, 2016
The main objective of this paper is to analyse the effect of the affordances of a virtual learning environment and a personal learning environment (PLE) in the configuration of the students' personal networks in a higher education context. The results are discussed in light of the adaptation of the students to the learning network made up by two…
Descriptors: Case Studies, Higher Education, Educational Technology, Technology Uses in Education
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Lu, Jie; Churchill, Daniel – Interactive Learning Environments, 2014
This study investigated the impact of social interactions among a class of undergraduate students on their learning engagement in a social networking environment. Thirteen undergraduate students enrolled in a course in a university in Hong Kong used an Elgg-based social networking platform throughout a semester to develop their digital portfolios…
Descriptors: Interpersonal Relationship, Learner Engagement, Social Networks, Undergraduate Students
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Rienties, Bart; Tempelaar, Dirk; Giesbers, Bas; Segers, Mien; Gijselaers, Wim – Interactive Learning Environments, 2014
A large number of studies in CMC have assessed how social interaction, processes and learning outcomes are intertwined. The present research explores how the degree of self-determination of learners, that is the motivational orientation of a learner, influences the communication and interaction patterns in an online Problem Based Learning…
Descriptors: Computer Mediated Communication, Preferences, Self Determination, Personal Autonomy
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Bluemink, Johanna; Hamalainen, Raija; Manninen, Tony; Jarvela, Sanna – Interactive Learning Environments, 2010
In this study, the aim was to examine how small-group collaboration is shaped by individuals interacting in a virtual multiplayer game. The data were collected from a design experiment in which six randomly divided groups of four university students played a voice-enhanced game lasting about 1 h. The "eScape" game was a social action adventure…
Descriptors: Social Action, Prior Learning, Discourse Analysis, Interpersonal Relationship
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Daugherty, Martha; Turner, Jeff – Interactive Learning Environments, 2003
Student interactivity in web-based educational environments has shown to increase academic learning and motivation (Jiang, 1998; Petraglia, 1998). However, instructors often find it difficult to assess the quality of online group dynamics without visual observations of student behaviors. The purpose of this study was to investigate the use of…
Descriptors: Student Behavior, Internet, Web Based Instruction, Graduate Students