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Dooly, Melinda; O'Dowd, Robert – Peter Lang Bern, 2012
This book provides an accessible introduction to some of the methods and theoretical approaches for investigating foreign language (FL) interaction and exchange in online environments. Research approaches which can be applied to Computer-Mediated Communication (CMC) are outlined, followed by discussion of the way in which tools and techniques for…
Descriptors: Video Technology, Computer Mediated Communication, Action Research, Research Methodology
Pillet-Shore, Danielle – Social Psychology Quarterly, 2010
In our everyday interactions as they unfold in real time, how do we do including? This article examines a specific set of interactional moments when the potential to be included (or not) recurs: when a newcomer arrives to some social scene where two or more already-present persons are actively engaged in some activity and that newcomer displays…
Descriptors: Interaction, Neuropsychology, Social Isolation, Synchronous Communication
Quigley, Donna – Online Submission, 2011
Schools generally have been unable to keep up with the rapid technical changes in modern society. As a result, primary school age children worldwide are becoming self-taught independent e-learners and the gap between what they know and are able to do exceeds the learning outcomes for their schools' ICT (information communication technology)…
Descriptors: Foreign Countries, Interpersonal Relationship, Interaction, Internet
Lobel, Mia; Neubauer, Michael; Swedburg, Randy – International Review of Research in Open and Distance Learning, 2005
Two sections of an interpersonal skills building university course were observed for the purposes of this matched study. The face-to-face (F2F) section was in a classroom on the Concordia University campus in Montreal, Canada, while the non-turn-taking real-time online section used a Web application, LBD eClassroom[C] designed specifically for…
Descriptors: Online Courses, Course Content, Interaction, Foreign Countries
Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale; Crabtree, Barry – International Journal of Artificial Intelligence in Education, 2009
This paper describes a multi-user role-playing environment, referred to as "e-drama", which enables groups of people to converse online, in scenario driven virtual environments. The starting point of this research, is an existing application known as "edrama", a 2D graphical environment in which users are represented by static…
Descriptors: Disabilities, Cartoons, Interpersonal Relationship, Interaction

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