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Poolman, Toryn M.; Townsend-Nicholson, Andrea; Cain, Amanda – Biochemistry and Molecular Biology Education, 2022
The final year of a biochemistry degree is usually a time to experience research. However, laboratory-based research projects were not possible during COVID-19. Instead, we used open datasets to provide computational research projects in metagenomics to biochemistry undergraduates (80 students with limited computing experience). We aimed to give…
Descriptors: Genetics, Undergraduate Students, Biological Sciences, Internet
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Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
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Shimabukuro, James – American Journal of Distance Education, 2011
Harry Keller is president and a founder of Paracomp, Inc., creator and marketer of Smart Science Education. In this interview, Keller talks about himself and what led him to develop Smart Science labs as an online learning technology. He discusses how schools integrate Smart Science labs into their K-12 science curriculum, the major weaknesses in…
Descriptors: Electronic Learning, Elementary Secondary Education, Distance Education, Online Courses
George Lucas Educational Foundation, 2010
To help teachers get off to a good start, this paper presents the updated "Back-to-School Guide" that is brimming with new-media ideas and resources. It outlines ten tips, along with easy-to-use tools, that will help teachers build their classroom community, survey students to bring out their ideas, and make learning more collaborative. Links to…
Descriptors: Teachers, Internet, Science Projects, Guides
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Flint, Steve; Stewart, Terry – Journal of Food Science Education, 2010
A web-based virtual laboratory exercise in identifying an unknown microorganism was designed for use with a cohort of 3rd-year university food-technology students. They were presented with a food-contamination case, and then walked through a number of diagnostic steps to identify the microorganism. At each step, the students were asked to select 1…
Descriptors: Feedback (Response), Outcomes of Education, Science Laboratories, Microbiology
Weller, Aliece M.; Bickar, John C.; McGuinness, Paul – Learning & Leading with Technology, 2008
The convenient format, delivery, and accessibility of information offered by podcasting has made it a hot new trend. One of its limitations in educational applications, however, is its implementation primarily as a push technology--one that simply feeds users information. Podcasts tend to focus listeners inward and rarely encourage human…
Descriptors: Field Trips, Cooperation, Interaction, Educational Technology
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Pavkovic, Stephen F. – Journal of Chemical Education, 2005
Mage is a graphics program developed for visualization of three-dimensional structures of proteins and other macromolecules. An application of the Mage program is reported here for developing interactive instructional graphics files (kinemages) of much smaller scale. Examples are given illustrating features of VSEPR models, permanent dipoles,…
Descriptors: Internet, Computer Assisted Instruction, Computer Literacy, Science Education
Froseth, Stan; Poppe, Barbara – 1995
This guide is intended for the secondary school teacher (especially math or science) or the student who wants to access and learn about scientific data on the Internet. It is organized as a self-guided exploration. Nine exercises enable the user to access and analyze on-line information from the National Oceanic and Atmospheric Administration…
Descriptors: Computer Mediated Communication, Computer Software, Data Collection, Databases
Siegle, Del; Foster, Theresa – 2000
The purpose of this study was to investigate whether exposure to multimedia and presentation software on laptop computers influenced student achievement in a secondary level anatomy and physiology science course. Group A used laptop computers with A.D.A.M. (Animated Dissection of Anatomy for Medicine) multimedia software and PowerPoint…
Descriptors: Anatomy, Computer Assisted Instruction, Computer Software, Hands on Science
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Purcell, April D.; Ponomarenko, Alyson L.; Brown, Stephen C. – Science and Children, 2006
The challenge for today's elementary teachers is not "whether" but rather "how" to use computers to effectively teach students essential skills and concepts. One exciting way of meeting this challenge is to use Geographic Information Systems (GIS), computer software that captures, manipulates, analyzes, and displays data on specialized layered…
Descriptors: Educational Technology, Computer Software, Plate Tectonics, Information Systems
Hin, Leo Tan Wee, Ed.; Subramaniam, R., Ed. – Information Science Publishing, 2005
"E-Learning and Virtual Science Centers" addresses an aspect of Web-based education that has not attracted sufficient attention in the international research literature--that of virtual science centers, the cyberspace annex of traditional science centers. It is the first book to be published on the rapidly advancing field of science education.…
Descriptors: Informal Education, Museums, Information Dissemination, Science Education
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers