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Ismail San; Derya Karadeniz; Hanife Gülhan Orhan Karsak; Ahmet Kara – International Journal of Technology in Education, 2025
This study examines the relationship between teacher candidates' perceptions of digital well-being and internet addiction. With the widespread use of digital technologies, their negative effects on mental health are becoming increasingly significant. The study involved 146 teacher candidates from a state university in Turkey's Eastern Anatolia…
Descriptors: Internet, Addictive Behavior, Preservice Teacher Education, Student Behavior
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Sussman, Steve; Unger, Jennifer B.; Begay, Cynthia; Moerner, Lou; Soto, Claradina – Journal of Drug Education, 2021
The present study investigated the prevalence and co-occurrence of addictions to tobacco, alcohol, other drugs, food/eating, the internet, texting, video games, shopping, love, sex, exercise, work, and gambling among American Indian (AI) youth in California. As with previous work in other cultural groups, the most prevalent addictions were love,…
Descriptors: American Indians, Adolescents, Addictive Behavior, Incidence
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Tsai, Jennifer; Huh, Jimi; Idrisov, Bulat; Galimov, Artur; Espada, Jose P.; Gonzálvez, María T.; Sussman, Steve – Journal of Drug Education, 2016
Recently, an addiction matrix measure was assessed among U.S. former alternative high school youth. This presentation seeks to examine the generalizability of findings using this measure among Russian and Spanish high school adolescents. Latent class analysis was used to explore addiction subgroups among adolescents in Russia (average age = 16.27;…
Descriptors: Incidence, Addictive Behavior, High School Students, Generalization
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McMullan, John L.; Kervin, Melissa – International Journal of Mental Health and Addiction, 2012
This study examines the web design and engineering, advertising and marketing, and pedagogical features present at a random sample of 71 international poker sites obtained from the Casino City directory in the summer of 2009. We coded for 22 variables related to access, appeal, player protection, customer services, on-site security, use of images,…
Descriptors: Addictive Behavior, Familiarity, Advertising, Internet