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Sagar, Mehmet Enes; Özabaci, Nilüfer – African Educational Research Journal, 2022
This research aims to investigate the effectiveness of a "solution-focused group counseling program to increase healthy Internet use" and "group guidance to increase healthy Internet use" to increase healthy Internet use among young people. The study group for the research comprised 39 university students (22 females 56%, 17…
Descriptors: College Students, Internet, Computer Use, Safety
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Therriault, Danyka; Lane, Julie; Houle, Andrée-Anne; Dupuis, Audrey; Gosselin, Patrick; Thibault, Isabelle; Dionne, Patricia; Morin, Pascale; Dufour, Magali – Psychology in the Schools, 2023
Anxiety disorders are among the most prevalent psychopathologies in Western adolescents and have been on the rise in recent years. Not only does anxiety disrupt the daily lives of the young people who suffer from it, it can also have harmful behavioral, psychological, social, and academic effects. Given this, there is a pressing need to implement…
Descriptors: Anxiety Disorders, Prevention, Adolescents, Program Effectiveness
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Yang, Xu-Hao; Yu, Hong-Jie; Liu, Ming-Wei; Zhang, Jie; Tang, Bo-Wen; Yuan, Shuai; Gasevic, Danijela; Paul, Kelly; Wang, Pei-Gang; He, Qi-Qiang – Journal of American College Health, 2020
Objective: This study aimed to assess the impact of a health education intervention on health behaviors, self-efficacy, and well-being among college students. Participants: Between March and October 2016, a total of 532 undergraduates participated. Methods: A theory-based intervention was conducted at Wuhan University, China. Participants were…
Descriptors: Foreign Countries, Health Education, Intervention, Health Behavior
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Ariyabuddhiphongs, Vanchai – International Journal of Mental Health and Addiction, 2012
This paper uses the social cognitive theory model to review the literature on older adult gambling, and related personal and environment characteristics. Results show that lottery is the kind of gambling most frequently played by older adults, followed by casino games. Older adults take trips to casinos to socialize, find excitement, and win…
Descriptors: Older Adults, Program Effectiveness, Longitudinal Studies, Epistemology