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Berger, Pam – School Library Monthly, 2010
Web 2.0 applications are changing how educators interact both with each other and with their students. Educators can use these new Web tools daily to create, share, socialize, and collaborate with students, colleagues, and newly developed network contacts. School librarians are finding that Web 2.0 tools are bringing them more ways to embrace and…
Descriptors: School Libraries, Educational Technology, Librarians, Teacher Student Relationship
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Wegerif, Rupert; McLaren, Bruce M.; Chamrada, Marian; Scheuer, Oliver; Mansour, Nasser; Miksatko, Jan; Williams, Mriga – Computers & Education, 2010
This paper reports on an aspect of the EC funded Argunaut project which researched and developed awareness tools for moderators of online dialogues. In this study we report on an investigation into the nature of creative thinking in online dialogues and whether or not this creative thinking can be coded for and recognized automatically such that…
Descriptors: Creativity, Creative Thinking, International Programs, Coding
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Kristensson, Per; Norlander, Torsten – Journal of Creative Behavior, 2003
The effects of information technology on the creative performance in small groups were examined. An experimental 3 x 2 design was used in order to assess the effects of Group Communication Support System (GCSS) and perceived usefulness on the creative product and the creative process. A chat, a video conference and a face-to-face group were…
Descriptors: Foreign Countries, Creativity, Statistical Analysis, Computer Mediated Communication
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Discussion Groups, Content Analysis, Games