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Johnson, Genevieve Marie – Educational Technology & Society, 2010
Johnson and Puplampu recently proposed the "ecological techno-subsystem", a refinement to Bronfenbrenner's theoretical organization of environmental influences on child development. The ecological techno-subsystem includes child interaction with both living (e.g., peers) and nonliving (e.g., hardware) elements of communication,…
Descriptors: Socioeconomic Status, Internet, Cognitive Development, Child Development
Bers, Marina Umaschi – Jossey-Bass, An Imprint of Wiley, 2011
This volume contains the following papers: (1) Beyond Computer Literacy: Supporting Youth's Positive Development through Technology (Marina Umaschi Bers); (2) Educational Technology, Reimagined (Michael Eisenberg); (3) Children as Codesigners of New Technologies: Valuing the Imagination to Transform What Is Possible (Allison Druin); (4) Content…
Descriptors: Foreign Countries, Adolescents, Social Change, Educational Technology
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Johnson, Genevieve Marie; Puplampu, Korbla P. – Canadian Journal of Learning and Technology, 2008
Research findings suggest both positive and negative developmental consequences of Internet use during childhood (e.g., playing video games have been associated with enhanced visual skills as well as increased aggression). Several studies have concluded that environmental factors mediate the developmental impact of childhood online behaviour. From…
Descriptors: Foreign Countries, Internet, Computer Use, Children
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Quigley, Marian; Blashki, Kathy – Information Technology in Childhood Education Annual, 2003
Concern about children and the Internet is the latest in a ritual cycle of moral panics surrounding new technologies. Such panics often focus on children and are related to adult anxieties surrounding the transgression of boundaries including those between adult/child, private/public, and work/leisure. They are also founded on technological…
Descriptors: Internet, Influence of Technology, Mass Media Effects, Science and Society
Wartella, Ellen; Caplovitz, Allison G.; Lee, June H. – Society for Research in Child Development, 2004
Interactive media have come of age. The range of interactive entertainment products, intended to be used by children in and out of school settings is growing: CD-ROMs, computers, the Internet, video games (for a variety of handheld and console platforms), interactive toys (including educational talking books), and a variety of wireless software…
Descriptors: Social Media, Toys, Computer Games, Video Games
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Thomas, Angela – E-Learning, 2006
In this article the author explores the seamlessness between children's online and offline worlds. For children, there is no dichotomy of online and offline, or virtual and real; the digital is so much intertwined into their lives and psyche that the one is entirely enmeshed with the other. Despite early research pointing to the differences that…
Descriptors: Ethnography, Children, Childhood Attitudes, Longitudinal Studies