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Middleton, Andrew John; Mather, Richard – ALT-J: Research in Learning Technology, 2008
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive qualities and as an accessible simulation technology. In contrast to these synchronous applications this paper discusses the use of educational machinima developed in IVW virtual film sets. It also introduces the concept of media intervention, proposing…
Descriptors: Intervention, Educational Technology, Internet, Educational Media
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Rutter, Malcolm – ALT-J: Research in Learning Technology, 2009
This case study describes the use of a synchronous communication application (MSN Messenger) in a large academic computing environment. It draws on data from interviews, questionnaires and student marks to examine the link between use of the application and success measured through module marks. The relationship is not simple. Total abstainers and…
Descriptors: Foreign Countries, Interviews, Questionnaires, Grades (Scholastic)
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Bracher, Maggie; Collier, Richard; Ottewill, Roger; Shephard, Kerry – ALT-J: Research in Learning Technology, 2005
Video streaming has the potential to offer tutors a more flexible and accessible means of incorporating moving images into learning resources for their students than conventional video. Consideration is given to this assertion by drawing upon the experiences of staff and evidence from students at the University of Southampton in the use of a…
Descriptors: Health Personnel, Internet, Video Technology, Educational Technology