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Anazco, Mayari I. Serrano – ProQuest LLC, 2020
Presently, it is possible to use virtual learning environments for simulating abstract and/or complex scientific concepts. Multimodal Virtual Learning Environments use multiple sensory stimuli, including haptic feedback, in the representation of concepts. Past research on the utilization of haptics for learning has shown inconsistent results when…
Descriptors: Educational Environment, Intermode Differences, Learning Modalities, Tactual Perception
Ai-Chu Elisha Ding; Kuo-Ting Tim Huang; Jessica DuBois; Huali Fu – Educational Technology Research and Development, 2024
Secondary science students still struggle to master scientific concepts and apply content-based knowledge. The instructional design behind the incorporation of innovative technology and the use of game-based learning (GBL) could be a key to increasing student acquisition of science knowledge. Using a mixed methods design, this study examined the…
Descriptors: Game Based Learning, Computer Simulation, Scaffolding (Teaching Technique), Student Motivation
Koren, Yitzhak; Klavir, Rama; Gorodetsky, Malka – Journal of Creative Behavior, 2005
The paper brings the results of a project that passed on to students the opportunity for re-presenting their acquired knowledge via the construction of multi-modal "learning resources". These "learning resources" substituted for lectures and books and became the official learning sources in the classroom. The rational for the…
Descriptors: Creativity, Scientific Concepts, Multiple Literacies, Educational Environment

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