Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Educational Games | 1 |
| English Curriculum | 1 |
| Evaluation | 1 |
| Heuristics | 1 |
| Intermode Differences | 1 |
| Learning Modalities | 1 |
| Literacy | 1 |
| Literacy Education | 1 |
| Literature | 1 |
| Professional Development | 1 |
| Students | 1 |
| More ▼ | |
Source
| Literacy | 1 |
Author
| Apperley, Thomas | 1 |
| Walsh, Christopher | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Descriptive | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Apperley, Thomas; Walsh, Christopher – Literacy, 2012
This article argues that digital games and school-based literacy practices have much more in common than is reported in the research literature. We describe the role digital game paratexts--ancillary print and multimodal texts about digital games--can play in connecting pupils' gaming literacy practices to "traditional" school-based literacies…
Descriptors: Teachers, Literature, Literacy, Students

Peer reviewed
Direct link
