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Showing 1 to 15 of 28 results Save | Export
Xia, Jinyue – ProQuest LLC, 2017
Current online video interaction is typically designed with a focus on straightforward distribution and passive consumption of individual videos. This "click play, sit back and watch" context is typical of videos for entertainment. However, there are many task scenarios that require active engagement and analysis of video content as a…
Descriptors: Interactive Video, Information Seeking, Comparative Analysis, Computer Interfaces
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Lam, Wendy W. T.; Siu, Shirley W. I. – Biochemistry and Molecular Biology Education, 2017
Viewing and manipulating three-dimensional (3D) structures in molecular graphics software are essential tasks for researchers and students to understand the functions of molecules. Currently, the way to manipulate a 3D molecular object is mainly based on mouse-and-keyboard control that is usually difficult and tedious to learn. While gesture-based…
Descriptors: Handheld Devices, Visual Aids, Molecular Structure, Computer Software
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Benoit, Andy – Journal of Learning Spaces, 2018
Interactive whiteboards (IWBs) are a billion-dollar industry. Their prominent position in classrooms, frequently the single display to share digital information, draws attention to their influence on teaching and learning processes. This research presents a case-study of a Canadian college with over five years of IWB experience. Findings show that…
Descriptors: Outcomes of Education, Bulletin Boards, Interactive Video, Educational Technology
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Ladyshewsky, Richard; Pettapiece, Ronald G. – Online Learning, 2015
The purpose of this study was to explore how post-graduate students in a fully online business course used information communication technology during a virtual peer coaching experience. In this exploration of technology use it was found students required additional guidance in the use of technologies such as email, telephone calling, and more…
Descriptors: Adult Learning, Information Technology, Graduate Students, Online Courses
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Thorsteinsson, Gisli – Journal of Educational Technology, 2014
This research aims to answer the question, "How has the use of computer technology benefited the compulsory education system, focusing on Design and Technology?" In order to reply this question, it was necessary to focus on interactive whiteboards, e-portfolios and digital projectors as the main technology formats. An initial literature…
Descriptors: Educational Technology, Computer Uses in Education, Influence of Technology, Design Crafts
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Colasante, Meg; Douglas, Kathy – Australasian Journal of Educational Technology, 2016
Annotation of video provides students with the opportunity to view and engage with audiovisual content in an interactive and participatory way rather than in passive-receptive mode. This article discusses research into the use of video annotation in four vocational programs at RMIT University in Melbourne, which allowed students to interact with…
Descriptors: Active Learning, Video Technology, Audiovisual Aids, Interactive Video
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Han, Turgay; Okatan, Semih – GIST Education and Learning Research Journal, 2016
The purpose of this study was to examine ninth grade EFL students' experiences and attitudes towards classrooms equipped with interactive whiteboards (IWB). The data were collected with a questionnaire about attitudes towards IWB use in EFL classes, and observations from three different classrooms in three different high schools. The study…
Descriptors: Foreign Countries, High School Students, Student Attitudes, Student Experience
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Merkt, Martin; Weigand, Sonja; Heier, Anke; Schwan, Stephan – Learning and Instruction, 2011
Two complementary studies, one in the laboratory and one in the field, compared the usage patterns and the effectiveness of interactive videos and illustrated textbooks when German secondary school students learned complex content. For this purpose, two videos affording different degrees of interactivity and a content-equivalent illustrated…
Descriptors: Foreign Countries, Printed Materials, Use Studies, Instructional Effectiveness
Lewis, Elise C. – ProQuest LLC, 2011
This study was designed to explore the relationships between users and interactive images. Three factors were identified and provided different perspectives on how users interact with images: image utility, information-need, and images with varying levels of interactivity. The study used a mixed methodology to gain a more comprehensive…
Descriptors: Users (Information), Use Studies, Visual Stimuli, Interaction
Rosetti, Jennifer – ProQuest LLC, 2012
In an attempt to improve poor academic performance of students, many schools are purchasing interactive whiteboards to enhance lesson presentations. Interactive whiteboards are seldom being used to present lessons. The purpose of this quantitative study was to compare how frequently interactive whiteboards are used by prekindergarten teachers in…
Descriptors: Preschool Education, Preschool Teachers, Visual Aids, Educational Technology
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2016
These proceedings contain the papers of the 12th International Conference on Mobile Learning 2016, which was organized by the International Association for Development of the Information Society, in Vilamoura, Algarve, Portugal, April 9-11, 2016. The Mobile Learning 2016 Conference seeks to provide a forum for the presentation and discussion of…
Descriptors: Foreign Countries, Conferences (Gatherings), Conference Papers, Telecommunications
Tally, William J.; Char, Cynthia – 1987
This study examined the way children learn about and use the novel features of videodiscs. Nine 9- and 10-year-old students in a progressive private school in New York City participated in the study. None had prior experience with videodisc technology. The two videodiscs which served as test materials--"The First National Kidisc" and "Fun and…
Descriptors: Computer Assisted Instruction, Discovery Learning, Elementary Education, Interactive Video
Hickerson, Wm. Richard – 1993
This study investigated the level of use of videodisks and interactive video for industrial training purposes in northeastern Ohio. The study involved a mail survey which went out to 50 industry trainers in northeastern Ohio to determine their use of videodisks and interactive video; the study yielded a 42% response rate. Conclusions drawn from…
Descriptors: Computer Assisted Instruction, Industrial Training, Interactive Video, Mail Surveys
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Atkins, Madeleine; Blissett, Gill – British Journal of Educational Technology, 1989
Reports findings of a small-scale study on middle school students' use of interactive videodisc. Types of learning activities in which the ability-grouped pupils engaged are identified, the proportion of time spent on each activity is shown, and the dynamics of group process are discussed. (eight references) (Author/LRW)
Descriptors: Ability Grouping, Group Dynamics, Interactive Video, Intermediate Grades
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Hannah, C. Lynne; Abate, Ronald J. – Journal of Educational Technology Systems, 1993
Describes a videodisc project at Cleveland State University that was set up to improve the delivery of information by education professors. An exploratory study conducted to investigate factors that influence the use of technology by faculty who teach the core curricula in the education program is also described. (11 references) (LRW)
Descriptors: Computer Assisted Instruction, Core Curriculum, Higher Education, Interactive Video
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