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Stephen Miko – ProQuest LLC, 2022
The topic for this study was police cadet perceptions of learning using video simulators. The main research question for this project was: "How are video simulators perceived by police cadets as a learning method at the police academy?" The participants for this qualitative study were 16 recently graduated police cadets from an anonymous…
Descriptors: Police Education, Graduates, Student Attitudes, Computer Simulation
Ali Rezaei – Journal of Interactive Learning Research, 2024
Educational tools like EdPuzzle, PlayPosit, and Kaltura have gained recent attention, as they purportedly empower educators to incorporate questions, quizzes, and discussions into instructional videos. However, there is no empirical evidence on how or under what circumstances these platforms may impact students' learning. A quasi-experimental…
Descriptors: College Students, Interactive Video, Student Attitudes, College Faculty
Gülay Öztüre Yavuz; Gökhan Akçapinar; Hatice Çirali Sarica; Yasemin Koçak Usluel – Education and Information Technologies, 2024
This study aims to develop a predictive model for predicting gifted students' engagement levels and to investigate the features that are important in such predictions. Features reflecting students' emotions, social-emotional learning skills, learning approaches and video-watching behaviours were used in the prediction models. The study group…
Descriptors: Secondary School Students, Academically Gifted, Gifted Education, Learner Engagement
Li Ye; Ruoyan Wang; Yongxin Hang – Journal of Educational Computing Research, 2024
The pedagogical value and global relevance of heritage education regarding the safeguarding of global tradition and practice for future generations is indisputable. This research aims to investigate the efficacy of integrating a puzzle-based game, with scaffolding strategies, to enhance students' understanding and appreciation of cultural heritage…
Descriptors: College Students, Game Based Learning, Scaffolding (Teaching Technique), Heritage Education
Ting, Fridolin Sze Thou; Shroff, Ronnie H.; Lam, Wai Hung; Chin, David C. W. – Journal on Excellence in College Teaching, 2020
This study aimed to better understand the effect that the flipped method of instruction has on students' learning approaches using interactive math lecture videos in a second-year vector calculus course. Three hypotheses were tested to determine if students' perceptions of their level of active engagement, the number of interactive lecture videos…
Descriptors: Flipped Classroom, STEM Education, Mathematics Instruction, Instructional Effectiveness
Chen, Hong-Ren – Journal of Educational Computing Research, 2012
Recognition of students' facial expressions can be used to understand their level of attention. In a traditional classroom setting, teachers guide the classes and continuously monitor and engage the students to evaluate their understanding and progress. Given the current popularity of e-learning environments, it has become important to assess the…
Descriptors: Foreign Countries, Interactive Video, Computer Software Evaluation, Distance Education
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2016
For the thirty-ninth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Las Vegas, Nevada. The Proceedings of AECT's Convention are published in two volumes.…
Descriptors: Annual Reports, Conference Papers, Conferences (Gatherings), Educational Technology
Peer reviewedLocatis, Craig; And Others – Educational Technology, Research and Development, 1990
Discusses methods for incorporating video into hypermedia programs. Knowledge representation in hypermedia is explained; video production techniques are discussed; comparisons between linear video, interactive video, and hypervideo are presented; appropriate conditions for hypervideo use are examined; and a need for new media research is…
Descriptors: Comparative Analysis, Hypermedia, Instructional Innovation, Interactive Video
Shaw, Edward L., Jr.; And Others – 1994
Basic and integrated science process skills form the basis for inquiry-based, hands-on learning. This study explores conditions that are essential for students to master the process skill of prediction. The following question is asked: Is there a significant difference between kindergarten students' prediction ability using hands-on objects…
Descriptors: Hands on Science, Interactive Video, Kindergarten Children, Learning Strategies
Collard, Anne Dresse – Francais dans le Monde, 1996
Focuses on the current enchantment of educators and students with audiovisual materials and emphasizes that this genre is destined to have a permanent place in modern education. The article points out the good qualities of this genre: variety, utility, and pleasure. (Author/CK)
Descriptors: Audiovisual Aids, Class Activities, Computer Assisted Instruction, Interactive Video
Peer reviewedMeskill, Carla – System, 1991
Assesses the effects of on-line advice messages that suggest learning strategies to the user. Results support the proposition that the design of learner-controlled interactive video materials for language teaching may be potentially helpful to students who do not come to a database environment equipped with effective language-learning strategies.…
Descriptors: Computer Assisted Instruction, English (Second Language), Interactive Video, Learning Strategies
Hooper, Simon; Hannafin, Michael J. – Educational Technology, 1988
Guidelines presented for the design of instruction using interactive technologies are based on theory and research in learning, instruction, and/or media development. Also explained is a meta-model, ROPES, which highlights retrieval of information, orienting activities, presentation, encoding in the cognitive structure, and the sequencing of…
Descriptors: Encoding (Psychology), Guidelines, Information Retrieval, Instructional Design
Peer reviewedHodgson, Vivien E. – Educational and Training Technology International, 1993
Describes examples of two computer technologies that have the potential to enhance and contribute to developmental learning: the adoption of computer-mediated communication systems in a part-time master's degree program at Lancaster University (United Kingdom) and a computer-based learning environment for personal growth that uses interactive…
Descriptors: Computer Assisted Instruction, Educational Environment, Foreign Countries, Higher Education
Cates, Ward Mitchell – 1992
Defining metacognition as the set of skills and strategies one uses in monitoring and modifying how one learns, this paper addresses ways in which interactive hypermedia/multimedia instructional programs might enhance the meta-cognitive abilities of the learners who use them. It begins by identifying key issues and approaches to metacognition,…
Descriptors: Cognitive Style, Evaluation Methods, Hypermedia, Interactive Video
Milheim, William D.; Azbell, Janet W. – 1988
This paper examines prior research on learner control in an effort to apply the findings to the design of interactive video systems. Early research on learner control is detailed, including descriptions of research supporting learner control or having mixed reactions to learner control. Alternatives to learner control are also discussed, including…
Descriptors: Computer Assisted Instruction, Individualized Instruction, Instructional Design, Interactive Video

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