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Showing 1 to 15 of 54 results Save | Export
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Hyacinth Balediata Bangero – Communication Teacher, 2024
ePUZSOLVED is designed to help students understand the general communication models and experience the advantages and disadvantages of each. It will highlight how various modes of communication, when used appropriately, may lead people to solve problems, as exemplified by the online puzzle. Courses: Introduction of Communication Models, Review of…
Descriptors: Puzzles, Interactive Video, Communication Strategies, Problem Solving
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Wei Chen; Lijia Lin; Weiguo Pang – Education and Information Technologies, 2025
A video lesson with generative learning activities has the potential to improve learning by engaging learners. However, existing literature regarding designing and implementing an interactive video lesson is insufficient. In the present study, we aimed to investigate: a) whether the use of the summarizing strategy would benefit learning via video…
Descriptors: Learning Processes, Video Technology, Learning Activities, Writing Skills
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Ochoa-Madrid, Egla; Chau, Lani; Wright, Matthew – Physics Teacher, 2022
We've all experienced it in one way or another: bright, eager students start the year ready to tackle the biggest challenges in physics and life. Yet as the semester wears on and the physics gets more challenging, student enthusiasm waivers. They lose confidence and feel pressure to prove themselves worthy of a difficult and sometimes intimidating…
Descriptors: Students, Physics, Science Instruction, Interactive Video
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Hamza Polat; Elif Taslibeyaz – Education and Information Technologies, 2024
During the COVID-19 pandemic, there was an increase in the use of online courses, which required improvements in their effectiveness. To address this, the online flipped model was suggested as a solution, and this study aimed to assess the efficacy of using interactive instructional videos within an online flipped course design. The study employed…
Descriptors: Video Technology, Interaction, Flipped Classroom, COVID-19
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Li Ye; Ruoyan Wang; Yongxin Hang – Journal of Educational Computing Research, 2024
The pedagogical value and global relevance of heritage education regarding the safeguarding of global tradition and practice for future generations is indisputable. This research aims to investigate the efficacy of integrating a puzzle-based game, with scaffolding strategies, to enhance students' understanding and appreciation of cultural heritage…
Descriptors: College Students, Game Based Learning, Scaffolding (Teaching Technique), Heritage Education
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Christine Myers; Michael Cricchio; Rebecca Piazza; Morgan Yacoe – Journal of Occupational Therapy Education, 2024
Learning anatomy via cadaver dissection is considered a best practice in anatomical education. However, occupational therapy programs commonly use alternative or adjunct teaching methods when teaching anatomy. The purpose of this study was to investigate students' perceptions of learning hand anatomy through participation in the Dell Hand…
Descriptors: Doctoral Students, Occupational Therapy, Allied Health Occupations Education, Grouping (Instructional Purposes)
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Rahimi, Seyedahmad; Shute, Valerie J.; D'Mello, Sidney K. – AERA Online Paper Repository, 2023
We investigated the effects of in-game learning supports' timing in a game called Physics Playground where we randomly assigned 149 students (M[subscript age] = 14, SD = 0.96) to receive learning supports either Before (n = 50) or After (n = 46) playing game levels--a no-support Control (n = 53) condition was included. We found that students…
Descriptors: Educational Games, Middle School Students, High School Students, Physics
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Rustam Shadiev; Xuan Chen; Barry Lee Reynolds; Yanjie Song; Fahriye Altinay – British Journal of Educational Technology, 2024
This study investigates a virtual reality (VR) cross-cultural interactive learning environment that combines a 360-degree video camera for content creation, a viewing tool, and a video conference platform for real-time interaction. This environment aims to address the limitations of traditional 360-degree VR tools, particularly in enabling…
Descriptors: Cognitive Development, Stereotypes, Multicultural Education, Learning Activities
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Wei Zhang – International Society for Technology, Education, and Science, 2024
Driven by new modes of information dissemination in this digital age and propelled by the necessity for online course delivery during the recent pandemic, online education, the current form of distance education, is not only the trend but the reality of teaching and learning today. It utilizes the internet and computer technology to offer…
Descriptors: Online Courses, Learning Experience, Electronic Learning, Distance Education
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Sakr, Mona; Scollan, Angela – Journal of Early Childhood Research, 2019
This article aims to explore how the interactive whiteboard is situated in the social and material conditions of an early years free-flow learning environment. It examines how the affordances of the interactive whiteboard and the expectations of the surrounding classroom impact how activity involving the interactive whiteboard unfolds. It achieves…
Descriptors: Educational Technology, Technology Uses in Education, Interactive Video, Teaching Methods
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Palaigeorgiou, George; Papadopoulou, Anthea – Education and Information Technologies, 2019
Studies show that interactive educational video can reduce cognitive overload, guide viewers' attention, and trigger reflection; moreover, tablets can help students to increase self-directed learning, take ownership of the learning process, and collaborate with one another. In this study, we examine whether interactive video together with tablets…
Descriptors: Independent Study, Grade 5, Elementary School Students, Pretests Posttests
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Cattaneo, Alberto A. P.; Nguyen, Anh Thu; Aprea, Carmela – Journal of Educational Multimedia and Hypermedia, 2016
Audiovisuals offer increasing opportunities as teaching-and-learning materials while also confronting educators with significant challenges. Hypervideo provides one means of overcoming these challenges, offering new possibilities for interaction and support for reflective processes. However, few studies have investigated the instructional…
Descriptors: Vocational Education, Hypermedia, Interactive Video, Teaching Methods
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Bourbour, Maryam; Vigmo, Sylvi; Samuelsson, Ingrid Pramling – Early Child Development and Care, 2015
This paper aims at exploring the roles preschool teachers give technologies in mathematics education and the ways they structure their mathematics learning activities using interactive whiteboard (IWB) as a technological artefact. Data collected from observations of three preschool teachers embedding IWB in a preschool practice in Sweden provided…
Descriptors: Foreign Countries, Preschool Teachers, Teacher Attitudes, Technology Uses in Education
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Bush, Sarah B.; Gibbons, Katie; Karp, Karen S.; Dillon, Fred – Mathematics Teaching in the Middle School, 2015
The phenomenon of outbreaks of dangerous diseases is both intriguing to students and of mathematical significance, which is exactly why the authors engaged eighth graders in an introductory activity on the growth that occurs as an epidemic spreads. Various contexts can set the stage for such an exploration. Reading adolescent literature like…
Descriptors: Diseases, Public Health, Mathematical Models, Mathematics Instruction
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Fessakis, G.; Gouli, E.; Mavroudi, E. – Computers & Education, 2013
Computer programming is considered an important competence for the development of higher-order thinking in addition to algorithmic problem solving skills. Its horizontal integration throughout all educational levels is considered worthwhile and attracts the attention of researchers. Towards this direction, an exploratory case study is presented…
Descriptors: Computers, Learning Activities, Intervention, Teaching Methods
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