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Rhona Anne Dick – Childhood Education, 2024
"Screen time" has become a loaded phrase, conjuring images of sedentary, isolated children absorbed in a virtual world... so-called "screen zombies"! However, it's crucial to recognize that not all screen time is created equal. In this article, the authors explore the imperative of providing educators and caregivers with…
Descriptors: Children, Technology Uses in Education, Handheld Devices, Interactive Video
Ethan P. McNaughton; Liam Bilbie; Matea Zuljevic; Lauren K. Allen; Daiana-Roxana Pur; Roy Eagleson; Sandrine Ribaupierre – Anatomical Sciences Education, 2025
In this article, we introduce a new virtual application that offers an interactive model of the brain for neuroanatomy education. Through a dual-platform architecture, the application can be downloaded on both desktop and mobile devices, with the mobile app leveraging unique capacities of modern handheld systems to deploy the brain model in…
Descriptors: Undergraduate Students, Anatomy, Brain, Science Instruction
Siqi Wang; Jian Li; Qian Liang – Language Learning & Technology, 2024
Drawing on skill acquisition theory (DeKeyser, 2017) and the Information Feedforward and Feedback Loop model (de Bot, 1980), this study aimed to explore the effects of digital zoom technology as a visual reinforcement tool (VRT) in foreign language (FL) pronunciation instruction on learners' segmental production, and learners' attitudes toward and…
Descriptors: Visual Aids, Pronunciation Instruction, Second Language Instruction, Spanish
Jong, Morris Siu-Yung; Tsai, Chin-Chung; Xie, Haoran; Kwan-Kit Wong, Frankie – British Journal of Educational Technology, 2020
Immersive virtual reality (IVR) is regarded as one of the contemporary technological innovations with rich educational potential. As a subset of IVR, spherical video-based IVR (SV-IVR) immerses users centrally in a human-recorded real-world environment, allowing them to explore the environment in any directions via mobile phones and cardboard…
Descriptors: Technology Integration, Interactive Video, Computer Simulation, Geography Instruction
Baskas, Richard S. – Online Submission, 2022
When teaching an online class, there are many forms of technology that are available for teachers to use to work with students. Online classes allow students the opportunity to use a variety of mobile devices to make it easier for students to participate in online classes. A literature review was conducted through Google and GoogleScholar to…
Descriptors: Educational Technology, Technology Uses in Education, Online Courses, Telecommunications
Pamuk, Sonmez – Participatory Educational Research, 2022
The Turkish government made a significant decision in 2012 to transform its educational system and improve educational outcomes through technology. For this purpose, a consortium among different ministries initiated the "Movement of Enhancing Opportunities and Improving Technology" (FATIH) project with the aim of providing each K-12…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Handheld Devices
Bonafini, Fernanda Cesar; Lee, Younhee – New Educator, 2021
This study investigates how pre-service teachers use their knowledge of technology, mathematics, and pedagogy to create video lessons using portable interactive whiteboards. The TPACK framework was used to identify the different types of knowledge pre-service teachers rely on as they create their videos. Results indicate pre-service teachers'…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Preservice Teachers, Preservice Teacher Education
Cresswell, Sarah L.; Loughlin, Wendy A.; Coster, Mark J.; Green, David M. – Journal of Chemical Education, 2019
Success in undergraduate chemical experiments requires students to develop knowledge and skills of instrumentation, equipment, and chemical techniques. In this technology report, we propose an adaptable and user-focused strategy to improve students' foundational skill and proficiency with chemical laboratory techniques and instrumentation. The…
Descriptors: Interactive Video, Chemistry, Science Instruction, Undergraduate Students
Lam, Wendy W. T.; Siu, Shirley W. I. – Biochemistry and Molecular Biology Education, 2017
Viewing and manipulating three-dimensional (3D) structures in molecular graphics software are essential tasks for researchers and students to understand the functions of molecules. Currently, the way to manipulate a 3D molecular object is mainly based on mouse-and-keyboard control that is usually difficult and tedious to learn. While gesture-based…
Descriptors: Handheld Devices, Visual Aids, Molecular Structure, Computer Software
Ahn, Kakyung – International Journal of Higher Education, 2019
Mathematics, along with the need for logic and thinking, is becoming more important in many fields. Therefore, many universities in Korea have opened and operated a college basic math course to improve basic math skills for freshmen in science and engineering. The new generation of digital generation is creative, familiar with cooperation and…
Descriptors: Teaching Models, Undergraduate Students, Algebra, Foreign Countries
Tyndale, Eric; Ramsoomair, Franklin – Journal of Educational Technology, 2016
Video gaming has become a multi-billion dollar industry that continues to capture the hearts, minds and pocketbooks of millions of gamers who span all ages. Narrative and interactive games form part of this market. The popularity of tablet computers and the technological advances of video games have led to a renaissance in the genre for both youth…
Descriptors: Video Games, Handheld Devices, Story Telling, Interactive Video
Bharati, V. Jayendra; Srikanth, R. – International Journal of Learning and Change, 2018
Ubiquitous technologies have a great potential to enrich students' academic experience. Students are more interested in using interactive learning techniques apart from the traditional learning techniques. Several research studies for m-learning has been done in the USA, UK concentrating on students undergoing a graduation degree, especially…
Descriptors: Foreign Countries, Electronic Learning, Adoption (Ideas), Models
Figueiredo, Mauro; Godejord, Beata; Rodrigues, José – International Association for Development of the Information Society, 2016
Low achievement in mathematics education has been an increasing problem in the recent years in some countries. According to a 2010 study from the U.S. Department of Education, blended learning classes produce statistically better results than their face-to-face. There is also an increasing number of students using smartphones and tablets in…
Descriptors: Computer Oriented Programs, Handheld Devices, Mathematics Activities, Interactive Video
Pal, Saurabh; Dutta Pramanik, Pijush Kanti; Choudhury, Prasenjit – International Journal of Web-Based Learning and Teaching Technologies, 2019
The popularity of smart learning has soared due to its flexibility, ubiquity, context-awareness, and adaptiveness. In particular, video-based m-learning has the biggest impact on the learning process. Its live and realistic features make learning interactive, easy, and fast. This article establishes the importance of video-based learning and…
Descriptors: Video Technology, Learning Processes, Learning Experience, Teaching Methods
Hoel, Trude; Tønnessen, Elise Seip – AERA Open, 2019
Children develop their language when they explore and talk about literary texts. In this study, we explore the design of shared digital reading as a basis for critical reflection on the reading situation in an institutional context with its given opportunities and limitations. We examine six videotaped readings of one specific picture book app,…
Descriptors: Affordances, Young Children, Group Activities, Picture Books

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