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Nyirahabimana, Pascasie; Minani, Evariste; Nduwingoma, Mathias; Kemeza, Imelda – Journal of Baltic Science Education, 2023
The research on students' perceptions after implementing a teaching style is recommended due to its potential to inform reformed education. The present study surveyed 319 students and revealed their perceptions of multimedia usage in teaching and learning quantum physics. Among these students, 156 were surveyed after learning quantum physics with…
Descriptors: Physics, Science Instruction, Computer Simulation, Video Technology
Barana, Alice; Casasso, Francesca; Fissore, Cecilia; Marchisio, Marina; Roman, Fabio – International Association for Development of the Information Society, 2021
In the light of an educational emergency aggravated by the health emergency following the COVID-19 pandemic, the DELTA (Digital Education for Learning and Teaching Advances) Research Group developed four open online courses available to lower secondary school students and teachers. The four courses, devoted respectively to Numbers, Space and…
Descriptors: Mathematics Education, Secondary School Students, Online Courses, COVID-19
Phillips, Linda M.; Lovell, Meridith A.; Jones, Heather Sadler – Education Canada, 2012
In some provinces, Interactive White Boards (IWBs) have been recommended for every classroom. The primary and alluring claim made in the promotional and anecdotal literature is that IWBs promote interactivity, which in turn is the crux of three secondary claims of achievement, engagement, and motivation. Careful analysis of research shows these…
Descriptors: Visual Aids, Educational Equipment, Educational Technology, Interactive Video
Hall, Jeffrey; Chamblee, Gregory; Slough, Scott – Journal of Technology and Teacher Education, 2013
Two high school mathematics teachers who use Interactive Whiteboards (IWBs) in the classroom were interviewed annually over the course of three years regarding their perceptions of the technology. During the third year, the two teachers were asked to complete the Concerns-Based Adoption Model Stages of Concern Questionnaire. The data obtained from…
Descriptors: Mathematics Teachers, Interviews, Longitudinal Studies, Secondary School Teachers
Nespor, Jan – Educational Philosophy and Theory, 2011
This paper uses Actor Network Theory to examine two cases of device-mediated educational change, one involving a computer-assisted interactive video module that provided a half-hour of instruction for a university course, the other an assistive communication device that proved a supposedly retarded pre-school child to be intelligent. The paper…
Descriptors: Organizational Change, Educational Change, Interactive Video, Computer Assisted Instruction
Sweeney, Trudy – Australasian Journal of Educational Technology, 2013
This paper explores the dimensions of change experienced by a specialist primary science teacher in Australia as she attempted to embed an interactive whiteboard into her practice as a tool to enhance interactive teaching and learning. This paper uses the theoretical frameworks of activity theory and the stages of concern to understand the…
Descriptors: Foreign Countries, Elementary School Science, Elementary School Teachers, Elementary School Students
Williams, John – Physics Education, 2008
The value of creating an interactive science centre in a school context is explored. Practical advice is given about how to go about this, and its possible impact on the school and the improved perceptions of science are discussed. (Contains 12 figures and 3 resources.)
Descriptors: Educational Change, Technology Planning, Technology Integration, Educational Technology
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2016
These proceedings contain the papers of the 12th International Conference on Mobile Learning 2016, which was organized by the International Association for Development of the Information Society, in Vilamoura, Algarve, Portugal, April 9-11, 2016. The Mobile Learning 2016 Conference seeks to provide a forum for the presentation and discussion of…
Descriptors: Foreign Countries, Conferences (Gatherings), Conference Papers, Telecommunications
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Mecklenburger, James A. – Phi Delta Kappan, 1988
Compares David Kearns' resentment of school performance (in the same "Kappan" issue) to the author's own frustration with Xerox photocopiers. To achieve the restructuring and choice central to Kearns' educational recovery plan, the schools will need to depend increasingly on technology (computer simulations, interactive video, and…
Descriptors: Artificial Intelligence, Computer Simulation, Educational Change, Educational Research
Watkins, Beverly T. – Chronicle of Higher Education, 1992
At Carnegie Mellon University, interactive videodisks are used to create real-world moral dilemmas in the classroom for students studying ethics, values, and critical thinking. The medium combines the power of film with the control of the computer, but production of materials can be time consuming and difficult. (MSE)
Descriptors: Change Strategies, Critical Thinking, Educational Change, Emotional Response
Peer reviewedWhite, Charles S. – NASSP Bulletin, 1991
Social studies teachers are using new information technologies to help students understand social processes and use information skillfully. Examines a number of current projects that illustrate productive links between technology and social studies. (MLF)
Descriptors: Curriculum Development, Educational Change, Educational Trends, Elementary Secondary Education
Goldman, Ricki – Cambridge Journal of Education, 2004
This article is a digital video design ethnography describing the first phase of introducing a perspectivity meme into a classroom. A meme is an idea that spreads throughout a system. A perspectivity meme is the idea that people who share their viewpoints and interpretations will gradually affect role changes in the learning environment. They will…
Descriptors: Junior High School Students, Internet, Educational Environment, Ethnography
Ittelson, John C.; Moriarty, Patricia J. – 1986
The capabilities and applications of interactive video in science education are examined in four chapters. Chapter 1 discusses technology in science education, providing a comparative evaluation of interactive videodisc (IVD) systems and the microcomputer. Specific uses of microcomputers in science education are noted. Chapter 2 is a discussion of…
Descriptors: Computer Oriented Programs, Computer Uses in Education, Educational Change, Educational Improvement
Peer reviewedParker, Angie; Farrelly, Deg – International Journal of Instructional Media, 1994
Presents a series of incremental changes that were made to an existing course at Arizona State University West to assure that preservice teachers were proficient in the use of interactive video and its incorporation into daily lesson delivery. (Author/AEF)
Descriptors: Computer Assisted Instruction, Computer Literacy, Course Content, Educational Change

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