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Karen M. Sewell; Katherine Occhiuto; Sarah Tarshis; Alicia Kalmanovich; Sarah Todd – Journal of Social Work Education, 2024
This teaching note describes how a school of social work adapted Objective Structured Clinical Examinations (OSCE) during the COVID-19 pandemic to an online live-streamed format, providing students the opportunity to engage in this experiential learning activity despite pandemic-related limitations. A step-by-step process for developing online…
Descriptors: COVID-19, Pandemics, Electronic Learning, Video Technology
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William Swann – International Journal of Designs for Learning, 2023
Universities have become accustomed to steady growth in their online programs. When the COVID pandemic began, most also faced the related challenge of a sudden need for emergency remote teaching. This article explores the development of concise demonstration videos to support online and remote faculty at a large Hispanic-serving Research 1…
Descriptors: Research Universities, Minority Serving Institutions, Hispanic Americans, Minority Group Teachers
Rojas-Segovia, Miriam M.; Romero-Varela, Douglas Y. – Journal of Educational Psychology - Propositos y Representaciones, 2019
The present article is a topic's revision and it pretends to give a general vision of the recollected data about the use of interactive digital boards in the sessions of teaching-learning process' development that takes as a determinant factor the teacher's motivation. It has been made an examination of the available literature online to elaborate…
Descriptors: Teacher Motivation, Teaching Methods, Interaction, Foreign Countries
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Symons, Duncan; Pierce, Robyn – Australian Primary Mathematics Classroom, 2019
This is the first article in a series of two that offers some excellent advice for schools and teachers about how thoughtful and purposeful integration of technology can benefit mathematics classrooms. Several important principles to be considered are examined. [For the second article, "Beyond Fluency: Promoting Mathematical Proficiencies…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Teaching Methods
Bhat, Bilal Ahmad – Online Submission, 2020
The year of 2020 has been a transformative year to play the roles of teachers. Everything has changed, including the way kids and university students go to school. During the pandemic, most of the world instated social distancing rules, 20-second hand-washing practices, and preventive mask-wearing in public. To say this affected the way educators…
Descriptors: Educational Technology, Technology Uses in Education, COVID-19, Pandemics
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Thompson, Laura J.; Krienke, Brian; Ferguson, Richard B.; Leck, Joe D. – Journal of Extension, 2018
A 360-degree video is a powerful tool that can bring learners into environments that would otherwise be inaccessible. These videos are simultaneously recorded in all directions, allowing the viewer to control viewing direction. Viewers can experience these videos on a computer, smartphone, or tablet or with a virtual reality headset. Camera and…
Descriptors: Interactive Video, Extension Education, Learner Engagement, Educational Innovation
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Weber, Rebecca; Mizanty, Megan; Allen, Lora – Research in Dance Education, 2017
Project Trans(m)it is a collaborative research project among a cohort of intercontinental artists exploring dance creation via technological platforms. This paper seeks to disseminate our practice-led research findings on "best practices" for transferring embodied information via technology, as well as posit how technology will shape and…
Descriptors: Dance Education, Interdisciplinary Approach, Artists, Dance
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Lee, Jung Eun; Huang, Charles; Pope, Zachary; Gao, Zan – JTRM in Kinesiology, 2015
Active video games require players to be physically active. Dance Dance Revolution (DDR) is an interactive dancing game that requires fast-foot movement coordinated with energetic music and visuals. The Wii and Xbox Kinect games have also become good active video games for the promotion of physical activity participation. These games are much more…
Descriptors: Video Games, Technology Integration, Extracurricular Activities, Interactive Video
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Luckin, Rosemary; du Boulay, Benedict – International Journal of Artificial Intelligence in Education, 2016
In 1999 we reported a study that explored the way that Vygotsky's Zone of Proximal Development could be used to inform the design of an Interactive Learning Environment called the Ecolab. Two aspects of this work have subsequently been used for further research. Firstly, there is the interpretation of the ZPD and its associated theory that was…
Descriptors: Sociocultural Patterns, Metacognition, Goal Orientation, Student Motivation
Catenazzi, Nadia; Sommaruga, Lorenzo; De Angelis, Kylene; Gabbianelli, Giulio – International Association for Development of the Information Society, 2016
Within the C95-Challenge Erasmus+ project, mobile learning technologies are adopted and tested for bus and truck drivers training according to the EU 2003/59/EC Directive. Different kinds of training contents are developed in the form of interactive slides, hyper-videos, interactive quizzes and delivered on mobile devices. Existing apps and games…
Descriptors: Electronic Learning, Driver Education, Computer Oriented Programs, Multimedia Instruction
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Paterson, Mark; Glass, Michael R. – Journal of Geography in Higher Education, 2015
Google Glass was deployed in an Urban Studies field course to gather videographic data for team-based student research projects. We evaluate the potential for wearable computing technology such as Glass, in combination with other mobile computing devices, to enhance reflexive research skills, and videography in particular, during field research.…
Descriptors: Video Technology, Interactive Video, Urban Studies, Student Research
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Brame, Cynthia J. – CBE - Life Sciences Education, 2016
Educational videos have become an important part of higher education, providing an important content-delivery tool in many flipped, blended, and online classes. Effective use of video as an educational tool is enhanced when instructors consider three elements: how to manage cognitive load of the video; how to maximize student engagement with the…
Descriptors: Instructional Effectiveness, Educational Technology, Video Technology, Teaching Methods
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Seedhouse, Paul; Knight, Dawn – Applied Linguistics, 2016
There is currently an explosion in the number and range of new devices coming onto the technology market that use digital sensor technology to track aspects of human behaviour. In this article, we present and exemplify a three-stage model for the application of digital sensor technology in applied linguistics that we have developed, namely,…
Descriptors: Foreign Countries, Applied Linguistics, Man Machine Systems, Measurement Equipment
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Shorkey, Clayton T.; Uebel, Michael – Journal of Social Work Education, 2014
Since the mid-20th century, instructional technologies and educational media in social work education have undergone significant development with the goals of improving learning and performance and enhancing access. This growth has been marked by technical advances in hardware and by innovations in media, or so-called soft formats. Current…
Descriptors: Social Work, Counselor Training, Educational History, Social Networks
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Alvarez, Claudio; Salavati, Sadaf; Nussbaum, Miguel; Milrad, Marcelo – Computers & Education, 2013
Education systems worldwide must strive to support the teaching of a set of New Media Literacies (NMLs). These literacies respond to the need for educating human capital within participatory cultures in a highly technologized world. In this paper, we present Collboard, a constructivist problem solving activity for fostering the development of…
Descriptors: Intelligence, Cooperative Learning, Student Participation, Problem Solving
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