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Frank, Anders – Simulation & Gaming, 2012
A risk associated with the use of games in training and education is that players "game the game," instead of focusing on their learning goals. The term "gamer mode" is proposed to describe this attitude. A player with a gamer-mode attitude strives to achieve goals that are optimal for winning the game, but suboptimal with…
Descriptors: Foreign Countries, Student Attitudes, Educational Objectives, War
Diez, Mary E. – 1983
A study examined variation in code choice in the same speakers in two contrasting situations--interorganizational and intraorganizational bargaining. Naturalistic interactions between teams of teacher's union bargaining agents, role-playing teachers, and school board members in the two settings were coded, using measures of structural and lexical…
Descriptors: Adults, Code Switching (Language), Collective Bargaining, Communication Research
Peer reviewedMoskowitz, Gertrude – TESOL Quarterly, 1972
This paper discusses the use of interaction analysis in this country and abroad. (VM)
Descriptors: Classroom Observation Techniques, Cultural Differences, English (Second Language), Interaction
Dabbs, James M., Jr.; And Others – 1983
Traditionally, group research has focused on outcome rather than process. In order to provide an efficient means of data collection and analysis in group process, the Automatic Vocal Transaction Analyzer (AVTA) system was developed to generate an objective chronography of conversation vocalizations, pauses, turntaking, switching, and…
Descriptors: College Students, Group Discussion, Group Dynamics, Group Experience

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