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Kramer, Maxwell; Olson, Dalay; Walker, J. D. – CBE - Life Sciences Education, 2018
Explicit emphasis on teaching science process skills leads to both gains in the skills themselves and, strikingly, deeper understanding of content. Here, we created and tested a series of online, interactive tutorials with the goal of helping undergraduate students develop science process skills. We designed the tutorials in accordance with…
Descriptors: Design, Tutorial Programs, Science Process Skills, Science Instruction
Alzahrani, Majed Gharmallah – Turkish Online Journal of Educational Technology - TOJET, 2017
This study was conducted to investigate the effect of using online discussion forums (ODFs) on students' learning, particularly on their achievement. In order to achieve this, a quasi-experimental design was implemented during one academic semester at one of the leading universities in Saudi Arabia. The sample of this study involved undergraduate…
Descriptors: Foreign Countries, Computer Mediated Communication, Group Discussion, Educational Technology
Sáez-López, José-Manuel; Miller, John; Vázquez-Cano, Esteban; Domínguez-Garrido, María-Concepción – Educational Technology & Society, 2015
The aim of this study is to assess the use of MinecraftEdu in classroom practice analyzing the outcomes and attitudes of all members of the educational community through a quasi-experimental approach. The research presents three dimensions oriented to assessing the use of this application in a didactic unit "History and Architecture"…
Descriptors: Foreign Countries, Video Games, Middle Schools, Middle School Students
Salminen, Timo; Marttunen, Miika; Laurinen, Leena – Journal of Educational Computing Research, 2012
Joint construction of new knowledge demands that persons can express their statements in a convincing way and explore other people's arguments constructively. For this reason, more knowledge on different means to support collaborative argumentation is needed. This study clarifies whether structured interaction supports students' critical and…
Descriptors: Secondary School Students, Persuasive Discourse, Interaction, Foreign Countries
Xie, Ying; Ke, Fengfeng; Sharma, Priya – Journal of Educational Computing Research, 2010
Deep cognitive thinking refers to a learner's purposeful and conscious manipulation of ideas toward meaningful learning. Strategies such as journaling/blogging and peer feedback have been found to promote deep thinking. This article reports a research study about the effects of two different blog leader styles on students' deep thinking as…
Descriptors: Feedback (Response), Web Sites, Electronic Publishing, Teamwork
Topcu, Abdullah – British Journal of Educational Technology, 2008
This study verified the efficacy of the intentional repetition technique in improving interaction in asynchronous online discussions by taking into account the learning styles of the participants. A conceptual framework served for the development of the technique, which conceptualises efficient and cohesive interaction on a continuum of process…
Descriptors: Experimental Groups, Control Groups, Cognitive Style, Interaction
Hwang, Wu-Yuin; Hsu, Jung-Lung; Tretiakov, Alexei; Chou, Huey-Wen; Lee, Ching-Yuan – Educational Technology & Society, 2009
Theory of distributed cognition unveils the answer to what constitute distributed cognition. However, how the distributed cognition in web-based learning environment spreads out still remains a black box. This study sought to deepen our understanding on how learners' knowledge disseminates online by examining the impacts of three kinds of…
Descriptors: Distance Education, Instructional Effectiveness, Interaction, Cognitive Processes
Brown, Kenneth G.; Rietz, Thomas A.; Sugrue, Brenda – Performance Improvement Quarterly, 2005
We examined direct and interaction effects of learners' characteristics (cognitive ability, prior knowledge, prior experience, and motivation to learn) and classroom characteristics (videoconferencing and class size) on learning from a 16-week course. A 2x2 quasi-experimental design varied the class size between large (approximately 60 students)…
Descriptors: Quasiexperimental Design, Class Size, Prior Learning, Learning Motivation

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