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Victoria Hulks; A. Hoose; C. Croke; A. Hendry – Journal of Museum Education, 2025
Experiencing broad play and interaction opportunities is known to support children's learning and development and engagement with museum collections has the potential to stimulate enriching learning opportunities for even the youngest enquiring minds. Here, we describe the development of Toddler Time; a museum-based early years program developed…
Descriptors: Museums, Toddlers, Interaction, Interpersonal Communication
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Vascelli, Luca; Berardo, Federica; Iacomini, Silvia; Scorza, Maristella; Cavallini, Francesca – Journal of Applied Research in Intellectual Disabilities, 2023
Background: Social communication skills are critical for full participation in social activities in primary life contexts for adolescents and young adults with neurodevelopmental disorders. Method: Two young adults with Prader Willi syndrome participated in an online socialisation programme with elderly and adolescent conversational partners. We…
Descriptors: Communication Skills, Interpersonal Communication, Young Adults, Genetic Disorders
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Patricio Erhard; Terry S. Falcomata; Molly Oshinski; Austin Sekula – Review Journal of Autism and Developmental Disorders, 2024
Adolescents and young adults with autism spectrum disorders (ASD) have persistent difficulty developing and generalizing social communication and interaction skills. Emerging research has demonstrated that people with ASD have benefited from strategies that embed multiple-exemplar training (MET) to increase generalization of social skills.…
Descriptors: Adolescents, Young Adults, Autism Spectrum Disorders, Generalization
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Kristy Logan; Teresa Iacono; David Trembath – Augmentative and Alternative Communication, 2024
Children who lack functional spoken language are candidates for augmentative and alternative communication (AAC). Aided AAC and naturalistic interventions offer the potential to extend the communication functions demonstrated by children with autism spectrum disorder (ASD) who are nonspeaking. Related intervention research, however, has been…
Descriptors: Augmentative and Alternative Communication, Autism Spectrum Disorders, Program Effectiveness, Intervention
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Safi, Mohammed F.; Al Sadrani, Badriya; Mustafa, Ashraf – International Journal of Developmental Disabilities, 2023
The use of interactive technologies has been demonstrated to enhance verbal and non-verbal communication, as well as the social interaction tendencies of children with Autism Spectrum Disorder (ASD). We examined effects of using Virtual Voice Assistant (VVAs) in children with ASD with respect to two outcomes: speech skills and social interaction…
Descriptors: Autism Spectrum Disorders, Augmentative and Alternative Communication, Interpersonal Communication, Verbal Communication
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Kannikar Intawong; Pipitton Homla; Natchaya Wongwan; Supicha Niemsup; Perasuk Worragin; Saowalak Langgapin; Kitti Puritat – SAGE Open, 2025
This study aims to investigates the design and development of Immersive Virtual Reality Systems (IVRS) to enhance social interaction and communication skills among children with Autism Spectrum Disorder (ASD) in Thailand. Given the challenges of limited access to specialized care, the IVRS platform offers an innovative, home-based alternative for…
Descriptors: Computer Simulation, Autism Spectrum Disorders, Interaction, Interpersonal Communication
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Mitzi J Ritzman; Roma Subramanian – Autism: The International Journal of Research and Practice, 2024
This study investigated the benefits and challenges of computer-mediated communication use among a sample of young adults who identify with the autism spectrum via semistructured interviews. The interviews revealed that participants enjoyed using computer-mediated communication technologies (e.g. Discord, Facebook, Steam, and Zoom) to fulfill…
Descriptors: Autism Spectrum Disorders, Young Adults, Computer Mediated Communication, Program Effectiveness
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Chenwei Ma; Fang Wang; Yang Lv – Education and Information Technologies, 2024
Bullet screen technology enables instant interactive class communication and comments for teachers and students, even in large classes. This study explores the effect of a bullet-screen comment class on students' learning. It utilizes media and communication theory, expectation confirmation theory, and the technology acceptance model to present…
Descriptors: Foreign Countries, Educational Technology, Undergraduate Students, Correlation
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C. Bennett; E. M. Westrupp; S. K. Bennetts; J. Love; N. J. Hackworth; D. Berthelsen; J. M. Nicholson – Child Development, 2025
This study examined long-term mediating effects of the "smalltalk" parenting intervention on children's effortful control at school age (7.5 years; 2016-2018). In 2010-2012, parents (96% female) of toddlers (N = 1201; aged 12-36 months; 52% female) were randomly assigned to either: standard playgroup, "smalltalk" playgroup…
Descriptors: Intervention, Parent Child Relationship, Toddlers, Young Children
Wen Huang; Candace Walkington; Mitchell J. Nathan – Grantee Submission, 2023
This study investigates how learners collaboratively construct embodied geometry knowledge in shared VR environments. Three groups of in-service teachers collaboratively explored six geometric conjectures with various virtual objects (geometric shapes) under the guidance of a facilitator. Although all the teachers were in different physical…
Descriptors: Cooperative Learning, Geometry, Mathematics Education, Computer Simulation
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Wen Huang; Candace Walkington; Mitchell J. Nathan – International Journal of Computer-Supported Collaborative Learning, 2023
This study investigates how learners collaboratively construct embodied geometry knowledge in shared VR environments. Three groups of in-service teachers collaboratively explored six geometric conjectures with various virtual objects (geometric shapes) under the guidance of a facilitator. Although all the teachers were in different physical…
Descriptors: Cooperative Learning, Geometry, Mathematics Education, Computer Simulation
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Babb, Salena; McNaughton, David; Light, Janice; Caron, Jessica – Language, Speech, and Hearing Services in Schools, 2021
Purpose: Social interaction poses many challenges for adolescents with autism spectrum disorder (ASD) and complex communication needs. The purpose of this study was to investigate the impact of video visual scene displays (video VSDs) on communication during interactions between adolescents with ASD and peer partners. Method: This study used an…
Descriptors: Autism, Pervasive Developmental Disorders, Adolescents, Video Technology
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Sterrett, Kyle; Holbrook, Alison; Landa, Rebecca; Kaiser, Ann; Kasari, Connie – Augmentative and Alternative Communication, 2023
The use of speech-generating devices (SGD) in early interventions for children with autism spectrum disorder (ASD) can improve communication and spoken language outcomes. The purpose of this study was to describe children's responsiveness to SGD input modeled by a social partner during adult-child play interactions over a 24-week intervention…
Descriptors: Autism Spectrum Disorders, Interaction, Intervention, Program Effectiveness
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David Elliott Caldwell; Robert Talbot; Alicia Purtell; Michael E. Moore – Journal of College Science Teaching, 2024
Understanding the effectiveness of peer mentor training in online learning environments prepares students for their roles as online peer mentors. In the Learning Assistant peer mentor program, Learning Assistants (LAs) play a crucial role in supporting student learning and engagement in STEM courses. Due to the shift to online learning during the…
Descriptors: Interaction, In Person Learning, Electronic Learning, Peer Relationship
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Samoekan Sophonhiranrak; Putthachat Angnakoon; Sarunwit Promsaka Na Sakonnakron; Yada Atanan; Tida Tubpun – International Association for Development of the Information Society, 2024
The Friedrich Naumann Foundation and the King Prajadhipok's Institute in Thailand created the educational board game PeaceSoCracy, based on the online game available on the Tabletopia platform. The purpose of this board game is to encourage non-violent communication and an empathetic mind. Each process in the game play delivers more than just…
Descriptors: Educational Games, Interpersonal Communication, Empathy, Communication Skills
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