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Erik Voss; Hansun Zhang Waring – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2025
Significant advancements in voice chatbots have spurred interest into their role in second language learning (Conium, 2008), particularly their ability to assist in the development of learners' conversation skills in a target language. Many efforts have been made to explore AI's potential to act as conversation partners for language learners. Of…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Mediated Communication, Man Machine Systems
Xiaoyan Chu; Minjuan Wang; Jonathan Michael Spector; Nian-Shing Chen; Ching Sing Chai; Gwo-Jen Hwang; Xuesong Zhai – Educational Technology Research and Development, 2025
The Flipped Classroom Model (FCM) has gained widespread acceptance in higher education as an effective pedagogical strategy. Despite its success, the FCM still faces persistent concerns, including a lack of personalized interaction, limited application to introductory courses, and insufficient analysis of the learning process. The integration of…
Descriptors: Flipped Classroom, Artificial Intelligence, Technology Uses in Education, Educational Technology
Bai, Shurui; Hew, Khe Foon; Gonda, Donn Emmanuel; Huang, Biyun; Liang, Xinyi – International Journal of Educational Technology in Higher Education, 2022
We used the design-based research approach to test and refine a theoretically grounded goal-access-feedback-challenge-collaboration gamification model. The testbed was a 10-week, university-level e-learning design course offered in two consecutive semesters. In Study 1, we implemented the initial goal-access-feedback-challenge-collaboration model…
Descriptors: Game Based Learning, Models, Fantasy, Electronic Learning
Islam, Md. Kabirul; Sarker, Md. Fouad Hossain; Islam, M. Saiful – E-Learning and Digital Media, 2022
This empirical study is conducted in a blended learning setting of a technology-focused private university in Bangladesh to offer a model that could help attain a comprehensive goal of blended learning. The main objectives of this study are to examine course design in a blended learning setting, strategies adopted by the course teachers to…
Descriptors: Student Centered Learning, Blended Learning, Higher Education, Models
Jeong, Heisawn; Cress, Ulrike; Moskaliuk, Johannes; Kimmerle, Joachim – International Journal of Computer-Supported Collaborative Learning, 2017
Social interaction is crucial for understanding individual and collective processes in knowledge communities. We describe how technology has changed the way people interact in large communities. Building on this description, we propose a framework that distinguishes four types of joint interactions in online knowledge communities: Attendance,…
Descriptors: Cooperation, Interpersonal Relationship, Interaction, Models
Dreamson, Neal – International Journal of Art & Design Education, 2017
The features of collaboration in design education include effective and efficient communication and reflection, and feasible manipulation of design objects. For collaborative design, information and communication technology offers educators the possibility to change design pedagogy. However, there is a paucity of literature on relative advantages…
Descriptors: Models, Cooperation, Design, Computer Mediated Communication
Almatrafi, Omaima – ProQuest LLC, 2018
A Massive Open Online Course (MOOC) is a course that is offered fully online and is usually open for enrollment by any individual, with no limit on the number of participants. MOOCs are a popular resource for learning worldwide with over 23 million new learners registering for MOOCs in 2017 alone. Coursera, the most popular MOOC platform, has…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education
Howell, Ginger S.; LaCour, Misty M.; McGlawn, Penny A. – College Student Journal, 2017
The purpose of this study was to examine the effect of three Structured Divergent discussion board prompt designs on knowledge construction in a graduate online course. According to Andrews (1980), the form of the question affects the extent of the response within a discussion. The Playground prompt, the Brainstorming prompt, and the Focal prompt…
Descriptors: Graduate Students, Online Courses, Learning Processes, Computer Mediated Communication
van der Zwaard, Rose; Bannink, Anne – Language Learning & Technology, 2019
In this paper we explore and identify emerging patterns of synchronous digital discourse trajectories between dyads of native (NS) and non-native speakers (NNS), with a particular focus on (absence of) negotiated interaction. We will present a new model of L2 learning interaction that is a schematic representation of two main types of hearer…
Descriptors: Second Language Learning, Persuasive Discourse, Computer Mediated Communication, Learning Processes
Lim, Janine; Hall, Barbara M.; Jeong, Allan C.; Freed, Shirley – Quarterly Review of Distance Education, 2017
This study explores the combination of course structure, prompt type, and characteristics of discussion posts and their relationships with intersubjectivity. A content analysis measured the intersubjectivity of peer responses by analyzing the interaction analysis model (IAM) phase of each post and comparing with the IAM phase of the previous post.…
Descriptors: Online Courses, Content Analysis, Comparative Analysis, Statistical Analysis
Batardière, Marie-Thérèse; Helm, Francesca – Research-publishing.net, 2016
This paper reports on two distinct models of telecollaboration--the Soliya Connect Program, a synchronous Computer Mediated Communication (CMC) project, and the Intercultural Franco-Irish Exchange, an asynchronous CMC project--which seek to provide students with a learning space to promote a more politically engaged and reflective pedagogy…
Descriptors: Intermode Differences, Computer Mediated Communication, Synchronous Communication, Intercultural Communication
Smith, Deborah N. – Journal of Leadership Education, 2015
This article discusses the use of online asynchronous discussion boards as a valuable tool for connecting students to leadership concepts, theories, and models in introductory leadership survey courses. Recommendations are given for designing effective discussion boards that engage students and enhance their learning. Student outcomes include…
Descriptors: Introductory Courses, Leadership Training, Online Courses, Asynchronous Communication
Alhih, Mohammed; Ossiannilsson, Ebba; Berigel, Muhammet – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Interaction plays a significant role to foster usability and quality in online education. It is one of the quality standard to reveal the evidence of practice in online distance education models. This research study aims to evaluate levels of interaction in the practices of distance education centres. It is aimed to provide online distance…
Descriptors: Interaction, Online Courses, Distance Education, Models
Ambrose, G. Alex; Chen, Helen L. – Theory Into Practice, 2015
This article examines how students can use the ePortfolio tool and platform to facilitate and foster increased opportunities for interactions with formal academic advisors and informal mentors. The learning documented within an ePortfolio can be especially useful as a resource for advisors and mentors who are looking not only to connect with their…
Descriptors: Electronic Publishing, Portfolios (Background Materials), Interaction, Mentors
Carroll, John M.; Jiang, Hao; Borge, Marcela – Education and Information Technologies, 2015
Teams of students in an upper-division undergraduate Usability Engineering course used a collaborative environment to carry out a series of three distributed collaborative homework assignments. Assignments were case-based analyses structured using a jigsaw design; students were provided a collaborative software environment and introduced to a…
Descriptors: Problem Based Learning, Homework, Cooperative Learning, Usability

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