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Showing all 11 results Save | Export
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Al Mamun, Md Abdullah; Lawrie, Gwendolyn – Smart Learning Environments, 2023
Technological innovations and changing learning environments are influencing student engagement more than ever before. These changing learning environments are affecting the constructs of student behavioural engagement in the online environment and require scrutiny to determine how to facilitate better student learning outcomes. Specifically,…
Descriptors: Instructional Design, Student Behavior, Inquiry, Learner Engagement
Zimmerman, Lori; Brown, Michelle – Science and Children, 2021
Teachers are the critical component of students' success in the classroom (NRC 2001), but families are the critical component of student success at home. When families and teachers develop strong relationships and build trust with each other, students benefit (Henderson and Mapp 2002). This is especially true in communities where home culture is…
Descriptors: Family School Relationship, Science Instruction, Cultural Differences, Interaction
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Lin, Li-Chun; Hung, I-Chun; Kinshuk; Chen, Nian-Shing – Educational Technology Research and Development, 2019
A cyber-flipped course was conducted with the flipped classroom pedagogy by using a wholly online approach for all learning activities in asynchronous and synchronous class sessions. Literature suggests that traditional flipped courses can effectively enhance students' learning outcomes in comparison to non-flipped courses. However, conducting all…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
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Ward, Yaprak Dalat; Ward, James G.; Lester, Li-Jen; Tao, Minghao – Information Systems Education Journal, 2019
This study explored the use of a web-based tool, VoiceThread, as it relates to enhancing active learning and learner engagement in two online business courses. VoiceThread was integrated into various learner-centered activities supporting learner-learner, learner-content and learner-instructor interactions as part of an online course improvement…
Descriptors: College Students, Business Administration Education, Online Courses, Educational Technology
Billings, Elsa; Lagunoff, Rachel – WestEd, 2020
While a fair amount is known about effective instructional practices for students who are English learners, less is known about how these practices might look different in a distance learning context compared to the classroom. This brief, produced by WestEd as part of a collection of Crisis Response Resources, is designed to help educators make…
Descriptors: Crisis Management, English Language Learners, Access to Education, Distance Education
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Michailidis, Nikolaos; Kapravelos, Efstathios; Tsiatsos, Thrasyvoulos – Educational Technology & Society, 2018
Self-regulated learning is an important means of supporting students' self-awareness and self-regulation level so as to enhance their motivation and engagement. Interaction Analysis (IA) contributes to this end, and its use in studying learning dynamics involved in asynchronous Computer-Supported Collaborative Learning (CSCL) activities has…
Descriptors: Web 2.0 Technologies, Learning Activities, Asynchronous Communication, Cooperative Learning
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Alrushiedat, Nimer; Olfman, Lorne – Journal of Information Systems Education, 2013
This research was conducted as a field experiment that explored the potential benefits of anchoring in asynchronous online discussions for business statistics classes required for information systems majors. These classes are usually taught using traditional methods with emphasis on lecturing, knowledge reproduction, and treatment of students as…
Descriptors: Blended Learning, Asynchronous Communication, Computer Uses in Education, Educational Technology
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Jong, Bin-Shyan; Lai, Chien-Hung; Hsia, Yen-Teh; Lin, Tsong-Wuu; Lu, Cheng-Yu – IEEE Transactions on Education, 2013
Many researchers have studied the use of game-based learning. Game-based learning takes many forms, including virtual reality, role playing, and performing tasks. For students to learn specific course content, it is important that the selected game be suited to the course. Thus far, no studies have investigated the use of game-based cooperative…
Descriptors: Cooperative Learning, Learning Motivation, Computer Games, Educational Technology
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Badia, A.; Barbera, E.; Guasch, T.; Espasa, A. – Digital Education Review, 2011
This paper reports on an empirical and descriptive investigation into how teachers and learners use technology in three prototypical learning activities in a higher educational online learning environment. Additionally, the relationship between the educational uses of technology and the overall educational patterns of interaction between teachers…
Descriptors: Foreign Countries, Electronic Learning, Learning Activities, Online Courses
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Petropoulou, O.; Altanis, I.; Retalis, S.; Nicolaou, C. A.; Kannas, C.; Vasiliadou, M.; Pattis, Ireneos – Educational Media International, 2010
Educators participating in networked learning communities have very little support from integrated tools in evaluating students' learning activities flow and examining learners' online behaviour. There is a need for non-intrusive ways to monitor learners' progress in order better to follow their learning process and appraise the online course…
Descriptors: Evaluators, Computer Mediated Communication, Online Courses, Educational Environment
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Andersson, David; Reimers, Karl – Journal of Educational Technology, 2010
The field of education is experiencing a rapid shift as internet-enabled distance learning becomes more widespread. Often, traditional classroom teaching pedagogical techniques can be ill-suited to the online environment. While a traditional entry-level class might see a student attrition rate of 5-10%, the same teaching pedagogy in an online…
Descriptors: Computer Software, Computer Oriented Programs, Online Courses, Electronic Learning