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Singh, Vandana; Thurman, Alexander – American Journal of Distance Education, 2019
Online learning as a concept and as a keyword has consistently been a focus of education research for over two decades. In this paper, we present results from a systematic literature review for the definitions of online learning because the concept of online learning, though often defined, has a range of meanings attached to it. Authors and…
Descriptors: Electronic Learning, Definitions, Content Analysis, Literature Reviews
Ward, Yaprak Dalat; Ward, James G.; Lester, Li-Jen; Tao, Minghao – Information Systems Education Journal, 2019
This study explored the use of a web-based tool, VoiceThread, as it relates to enhancing active learning and learner engagement in two online business courses. VoiceThread was integrated into various learner-centered activities supporting learner-learner, learner-content and learner-instructor interactions as part of an online course improvement…
Descriptors: College Students, Business Administration Education, Online Courses, Educational Technology
Deschaine, Mark E.; Whale, David E. – Journal of Educators Online, 2017
Utilization of online instruction continues to increase at universities, placing more emphasis on the exploration of issues related to adult graduate student engagement. This reflective case study reviews nontraditional student engagement in online courses. The goals of the study are to enhance student focus, attention, and interaction. Findings…
Descriptors: Learner Engagement, Online Courses, Graduate Students, Case Studies
Jong, Bin-Shyan; Lai, Chien-Hung; Hsia, Yen-Teh; Lin, Tsong-Wuu; Lu, Cheng-Yu – IEEE Transactions on Education, 2013
Many researchers have studied the use of game-based learning. Game-based learning takes many forms, including virtual reality, role playing, and performing tasks. For students to learn specific course content, it is important that the selected game be suited to the course. Thus far, no studies have investigated the use of game-based cooperative…
Descriptors: Cooperative Learning, Learning Motivation, Computer Games, Educational Technology
Jyothi, Sujana; McAvinia, Claire; Keating, John – Computers & Education, 2012
Much research in recent years has focused on the introduction of virtual learning environments (VLEs) to universities, documenting practice, and sharing experience ([2], [9], [45] and [58]). Attention has been directed towards the importance of online dialogue for learning as a defining feature of the VLE. Communicative tools are an important…
Descriptors: Constructivism (Learning), Computer Mediated Communication, Research Methodology, Computer Software
Genís Pedra, Marta; Martín de Lama, Mª Teresa – Language Learning in Higher Education, 2013
There has always been a debate around the issue of what it is that improves learning: the instruction itself or the media used for it (Clark 1983; Kozma 1994). It has also been said (Kulik and Kulik 1991; Andrewartha & Wilmot 2001) that computer mediated learning, as opposed to traditional instruction, positively influences the students'…
Descriptors: Blended Learning, Second Language Learning, Computer Assisted Instruction, Computer Mediated Communication
Yukselturk, Erman; Yildirim, Zahide – Educational Technology & Society, 2008
The purpose of the study is to investigate some of the factors that contribute to satisfaction of participants in an online Information Technologies Certificate Program (ITCP). The program includes eight courses and lasts four semesters. The sample consisted of 30 participants who enrolled to the program and 8 instructors who gave the courses in…
Descriptors: Educational Technology, Instructional Design, Online Courses, Electronic Learning

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