Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 8 |
Descriptor
Source
| Computers & Education | 2 |
| Computer Assisted Language… | 1 |
| Interactive Learning… | 1 |
| International Review of… | 1 |
| Simulation & Gaming | 1 |
| TechTrends: Linking Research… | 1 |
| Technology, Pedagogy and… | 1 |
Author
| Aimee deNoyelles | 1 |
| Castano-Munoz, Jonatan | 1 |
| Chanier, Thierry | 1 |
| Chen, Wenli | 1 |
| Cheng, Annie Y. N. | 1 |
| Delahunty, Janine | 1 |
| Duart, Josep M. | 1 |
| Frank, Anders | 1 |
| Jacqueline Roberts | 1 |
| Janet Zydney | 1 |
| Jones, Pauline | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 8 |
| Reports - Research | 4 |
| Reports - Evaluative | 3 |
| Information Analyses | 1 |
| Reports - Descriptive | 1 |
Education Level
| Postsecondary Education | 5 |
| Higher Education | 4 |
| Adult Education | 1 |
| Elementary Education | 1 |
| Elementary Secondary Education | 1 |
| Grade 5 | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Aimee deNoyelles; Janet Zydney; Jacqueline Roberts – TechTrends: Linking Research and Practice to Improve Learning, 2024
Online discussions tend to be more effective when they are purposefully structured. In this article, we describe how the design of a photo-based protocol influenced community interactions within an online discussion in an undergraduate course. Students were asked to take and share a photo related to a course concept, respond to a peer's photo, and…
Descriptors: Online Courses, Discussion (Teaching Technique), Discussion Groups, Inquiry
Delahunty, Janine; Verenikina, Irina; Jones, Pauline – Technology, Pedagogy and Education, 2014
This review focuses on three interconnected socio-emotional aspects of online learning: interaction, sense of community and identity formation. In the intangible social space of the virtual classroom, students come together to learn through dialogic, often asynchronous, exchanges. This creates distinctive learning environments where learning…
Descriptors: Literature Reviews, Electronic Learning, Student Participation, Interaction
Wigham, Ciara R.; Chanier, Thierry – Computer Assisted Language Learning, 2015
This paper reports on a study of the interactions between text chat and audio modalities in L2 communication in a synthetic (virtual) world and observes whether the text chat modality was used for corrective feedback and the characteristics of the latter. This is examined within the context of a hybrid content and language integrated learning…
Descriptors: Computer Simulation, Social Systems, Internet, Computer Mediated Communication
Szeto, Elson; Cheng, Annie Y. N. – Interactive Learning Environments, 2016
A synchronous blend of online learning and "face-to-face" teaching is becoming a feasible instructional approach in higher education with the advent of technology. Although this learning mode is not new in higher education, little research has been done to contextualise social presence experiences in which effects of interactions were…
Descriptors: Blended Learning, Synchronous Communication, Computer Mediated Communication, Electronic Learning
Castano-Munoz, Jonatan; Sancho-Vinuesa, Teresa; Duart, Josep M. – International Review of Research in Open and Distance Learning, 2013
Online interaction is considered to be a key aspect of effective e-learning and improved academic achievement. However, few studies have examined how effectiveness varies with the degree of interaction intensity. Using data for 17,090 students from three Catalan universities, in this paper we study the productivity associated with five different…
Descriptors: Higher Education, Interaction, Electronic Learning, Evidence
Pozzi, Francesca – Computers & Education, 2010
In CSCL contexts ("Computer Supported Collaborative Learning") collaborative activities with different levels of structuredeness are often used to foster discussion and exchange among students and enhance collaboration. In this field the debate around whether and to what extent it is useful to structure the activities proposed to students, is…
Descriptors: Learning Activities, Online Courses, Cooperative Learning, Case Studies
Frank, Anders – Simulation & Gaming, 2012
A risk associated with the use of games in training and education is that players "game the game," instead of focusing on their learning goals. The term "gamer mode" is proposed to describe this attitude. A player with a gamer-mode attitude strives to achieve goals that are optimal for winning the game, but suboptimal with…
Descriptors: Foreign Countries, Student Attitudes, Educational Objectives, War
Chen, Wenli; Looi, Chee-Kit; Tan, Sini – Computers & Education, 2010
This exploratory study analyzes how students use different communication modes to share information, negotiate meaning and construct knowledge in the process of doing a group learning activity in a Primary Grade 5 blended learning environment in Singapore. Small groups of students interacted face-to-face over a computer-mediated communication…
Descriptors: Computer Mediated Communication, Interaction Process Analysis, Interaction, Foreign Countries

Peer reviewed
Direct link
