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Robert J. Sternberg – Journal of Creative Behavior, 2025
This article presents the PTSI (Person x Task x Situation Interaction) theory of creativity. The theory deals with the creative person, the deployment of creativity in tasks, the ecological context in which this deployment takes place, and the types of creative products that result. The theory draws upon a wide range of previous work. The article…
Descriptors: Creativity, Theories, Models, Personality
María Camila Corredor Valderrama; Damian Sebastian de Ruiz Sandoval; Sandra Mateus Gómez – Electronic Journal of Research in Educational Psychology, 2025
Introduction: There is evidence of the relationship between the academic achievement of university students and the learning styles and strategies they use. However, there are inconsistencies between the results of the different studies on the topic, making it difficult to identifying a profile that would allow the prediction of high academic…
Descriptors: Academic Achievement, College Students, Predictor Variables, Cognitive Style
Kvile, Synnøve; Christophersen, Catharina – Music Education Research, 2023
Music is deeply entangled with human activity and can play various roles in our lives, also in the lives of children. A large part of children's day-to-day life in Norway takes place within a school context. However, research on children's musical lives within a primary school context is scarce, and there is little knowledge of how pupils engage…
Descriptors: Music Education, Elementary School Students, Grade 4, Foreign Countries
Sezgin, Sezan – Asian Journal of Distance Education, 2022
Learners with certain personality traits adapt well to different online environments, while others may miss the necessary information for themselves or disappear entirely in the learning process. Therefore, in online learning, understanding the relationships between significant personality traits of learners and potential variables that can…
Descriptors: Preservice Teachers, Electronic Learning, Self Management, Interaction
Merve Basdogan; Ceren Gokmen; Ibrahim Akdilek – TechTrends: Linking Research and Practice to Improve Learning, 2025
This study examines the pedagogical decision-making of teacher candidates in virtual reality (VR) environments, focusing on instructional strategies, spatial interactions, and associated challenges. Using a descriptive phenomenological approach, class recordings and debriefing interviews with five U.S.-based teacher candidates were analyzed, and…
Descriptors: Decision Making, Spatial Ability, Computer Simulation, Phenomenology
Cobb, Aries – Quarterly Review of Distance Education, 2022
This article offers a detailed description of learning styles and the use of cooperative learning, particularly with disadvantaged students. The author discusses the benefits of cooperative learning versus competitiveness. Disadvantaged students--and students in general--benefit from the teaching style of cooperative learning. The collaborative…
Descriptors: Cooperative Learning, Cognitive Style, Disadvantaged, Academic Achievement
Alisha Waquar; Sujood; Saima Kareem; Nusrat Yasmeen; Sarah Hussain – Interactive Technology and Smart Education, 2025
Purpose: This study aims to conduct a comprehensive review of scholarly literature on the educational impacts of the metaverse, systematically identifying emerging themes, challenges and implications for metaverse education. Design/methodology/approach: The study uses systematic literature review techniques using the Scopus database to investigate…
Descriptors: Computer Simulation, Technology Uses in Education, Educational Trends, Educational Innovation
Hong, Jon-Chao; Hwang, Ming-Yueh; Hsu, Hui-Ting; Tai, Kai-Hsin – Journal of Research on Technology in Education, 2023
Gestalt perception relates to inferring a holistic scene from separate elements. Using this theory, an application game named Gestalt Puzzle was designed for students to play by recognizing a few parts of an image to reason the whole image of a particular object. Cognitive style can be divided into field independence (FI) and field dependence (FD)…
Descriptors: Game Based Learning, Self Efficacy, Anxiety, Cognitive Style
Hu, Xiaoyong; He, Wei; Chiu, Thomas K. F.; Zhao, Li – Education and Information Technologies, 2023
Recently, Artificial Intelligence (AI), seen as an engineering domain, has been introduced into school education, but its pedagogy remains unclear. In general, group learning has been applied as a primary form of instruction in hands-on engineering activities. This learning approach is more common in higher education. School students are less…
Descriptors: Middle School Students, Artificial Intelligence, Group Activities, Group Behavior
Ismaeel, Dina; Al Mulhim, Ensaf – Australasian Journal of Educational Technology, 2021
This article examines the influence of static/interactive infographics on reflective/impulsive students' academic achievement. The study sample consisted of 80 undergraduate students who were divided into two groups according to their cognitive style (reflective/impulsive). Each group was further divided into two sub-groups based on the type of…
Descriptors: Visual Aids, Multimedia Materials, Academic Achievement, Student Characteristics
Chen, Mei-Rong Alice; Hwang, Gwo-Jen – Interactive Learning Environments, 2022
English speaking is a challenging learning objective for EFL (English as Foreign Language) learners owing to the lack of practicing environments. In this study, Interactive Spherical Video-based Virtual Reality (ISVVR) was adopted as the learning mode to provide realistic sociocultural contexts for English speaking. In addition, an experiment was…
Descriptors: English (Second Language), Educational Technology, Computer Simulation, Program Effectiveness
Al-Imamy, Samer Y. – Education and Information Technologies, 2020
Traditional printed textbooks represented a static medium of knowledge transfer for many years. The advent of technology introduced several digital material encouraged the educational institution to plan for the transfer to e-book and other related digital media. Both printed and digital materials have their own advantages and disadvantages as…
Descriptors: Printed Materials, Electronic Publishing, Textbooks, Computer Simulation
Son, Aloisius Loka; Darhim; Fatimah, Siti – Journal on Mathematics Education, 2020
The study aimed to analyze the interaction effect teaching models and cognitive style field dependent (FD)-field independent (FI) to students' mathematical problem-solving ability (MPSA), as well as students' MPSA differences based on teaching models and cognitive styles. Participants in this study were 145 junior high school students, with…
Descriptors: Mathematics Instruction, Mathematics, Mathematics Skills, Problem Solving
Elizabeth Urgell – ProQuest LLC, 2024
School systems have been implementing trauma-informed curriculums to offset any trauma students may be experiencing. In the Head Start classroom, many students enter with trauma and display behaviors that cause secondary traumatic stress for the educators working with them. Exposure to students' traumas can cause educators to experience secondary…
Descriptors: Early Childhood Teachers, Social Services, Low Income Students, Trauma
Cole, Kassadie; Schroeder, Kaitlin; Bataineh, Mohamed; Al-Bataineh, Adel – Turkish Online Journal of Educational Technology - TOJET, 2021
As schools strive to instill college and career readiness within students, the academic success of students continues to be a priority of educators and administrators alike. The classroom learning environment utilized by students was examined throughout this study. Specifically, this study examined how the spaces within the classroom are utilized…
Descriptors: Classroom Environment, Classroom Design, Space Utilization, Furniture

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