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Showing all 11 results Save | Export
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Halim Acosta; Seung Lee; Haesol Bae; Chen Feng; Jonathan Rowe; Krista Glazewski; Cindy Hmelo-Silver; Bradford Mott; James C. Lester – International Journal of Artificial Intelligence in Education, 2025
Understanding students' multi-party epistemic and topic based-dialogue contributions, or how students present knowledge in group-based chat interactions during collaborative game-based learning, offers valuable insights into group dynamics and learning processes. However, manually annotating these contributions is labor-intensive and challenging.…
Descriptors: Game Based Learning, Artificial Intelligence, Technology Uses in Education, Cooperative Learning
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Guiqin Liang; Chunsong Jiang; Qiuzhe Ping; Xinyi Jiang – Interactive Learning Environments, 2024
With long-term impact of COVID-19 on education, online interactive live courses have been an effective method to keep learning and teaching from being interrupted, attracting more and more attention due to their synchronous and real-time interaction. However, there is no suitable method for predicting academic performance for students…
Descriptors: Academic Achievement, Prediction, Engineering Education, Online Courses
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Aysel Sahin Kizil; Blanka Klimova; Marcel Pikhart; Antigoni Parmaxi – Journal of Computer Assisted Learning, 2025
Background: The rise of intelligent chatbots powered by artificial intelligence and machine learning has ignited interest in their potential for revolutionising second language (L2) acquisition and foreign language learning (FLL). While their potential seems vast, understanding their actual impact on learning outcomes requires comprehensive…
Descriptors: Educational Research, Artificial Intelligence, Computer Software, Synchronous Communication
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Thomas Dillon – English Teaching, 2024
This study explores the integration of ChatGPT, OpenAI's conversational AI, into English as a Foreign Language (EFL) classrooms at Korean universities, focusing on student interactions and language learning strategy preferences. It categorises interactions using the Strategy Inventory for Language Learning (SILL) and Strategic Self-Regulation…
Descriptors: Literacy, Artificial Intelligence, Computer Software, Synchronous Communication
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Sahin Gökçearslan; Cansel Tosun; Zeynep Gizem Erdemir – International Journal of Technology in Education, 2024
In many fields, AI chatbots continue to be popular with new tools and attract the attention of universities, K12 schools, educational organizations, and researchers. The aim of this research is to review the research on AI chatbots by restricting it to the category of education and to examine this research from a methodological point of view.…
Descriptors: Artificial Intelligence, Synchronous Communication, Technology Uses in Education, Educational Technology
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Meikleham, Alexandra; Hugo, Ron – European Journal of Engineering Education, 2020
Quality feedback is crucial to learning; the growth of online delivery has altered how it is obtained and shared. Educators interested in improving online learning can benefit from understanding formal and informal feedback flows existing in face-to-face environments and how these transfer online. This article examines the nuance of informal…
Descriptors: Feedback (Response), Curriculum Design, Online Courses, Electronic Learning
Messinger, Daniel S.; Moffitt, Jacquelyn; Mitsven, Samantha G.; Ahn, Yeojin Amy; Custode, Stephanie; Chervonenko, Evgeniy; Sadiq, Saad; Shyu, Mei-Ling; Perry, Lynn K. – Grantee Submission, 2022
Early interaction is a dynamic, emotional process in which infants influence and are influ­enced by caregivers and peers. This chapter reviews new developments in behavior imag­ing--objective quantification of human action--and computational approaches to the study of early emotional interaction and development. Advances in the automated…
Descriptors: Infants, Interaction, Early Experience, Peer Relationship
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Yang, Junfeng, Ed.; Liu, Dejian, Ed.; Kinshuk, Ed.; Tlili, Ahmed, Ed.; Chang, Maiga, Ed.; Popescu, Elvira, Ed.; Burgos, Daniel, Ed.; Altinay, Zehra, Ed. – Lecture Notes in Educational Technology, 2022
This book provides an archival forum for researchers, academics, practitioners, and industry professionals interested and/or engaged in the reform of the ways of teaching and learning through advancing current learning environments towards smart learning environments. It facilitates opportunities for discussions and constructive dialogue among…
Descriptors: Educational Technology, Audio Equipment, Information Dissemination, Synchronous Communication
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Santiago Berrezueta Ed. – Lecture Notes in Educational Technology, 2023
The proceedings of the 18th edition of Latin American Conference on Learning Technologies (LACLO) demonstrates the developments in the research of learning science, learning resources, challenges and solutions. This Proceedings book showcases a collection of quality articles that explores and discusses trending topics in education in the upcoming…
Descriptors: Educational Technology, Active Learning, Design, Telecommunications
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Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2019
For the forty-second time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Las Vegas, Nevada. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains 37 papers dealing…
Descriptors: Educational Technology, Technology Uses in Education, Research and Development, Elementary Education
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Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale; Crabtree, Barry – International Journal of Artificial Intelligence in Education, 2009
This paper describes a multi-user role-playing environment, referred to as "e-drama", which enables groups of people to converse online, in scenario driven virtual environments. The starting point of this research, is an existing application known as "edrama", a 2D graphical environment in which users are represented by static…
Descriptors: Disabilities, Cartoons, Interpersonal Relationship, Interaction