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Cano, Ana Rus; Fernández-Manjón, Baltasar; García-Tejedor, Álvaro J. – British Journal of Educational Technology, 2018
Serious Games (SGs), defined as a game in which education (in its various forms) is the primary goal rather than entertainment, have been proven as an effective educational tool for engaging and motivating students. However, more research is needed to sustain the suitability of these games to train users with cognitive impairments. This empirical…
Descriptors: Educational Games, Intellectual Disability, Down Syndrome, Adults
Cheong, Loh Sau; Yahya, Sharifah Zainiyah Syed – Journal of Education and Learning, 2013
One of the major goals in the education and training of individuals with special needs is to prepare them for independence. However, in the Malaysian context, parents who have special adolescents are in doubt as to what would be the future of their children soon after they have finished the vocational training. This case study explores the…
Descriptors: Case Studies, Secondary School Students, Special Education Teachers, Parents

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