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Elliot, Ian – Training, 1976
The time and trouble taken with printed materials will most certainly be reflected in the success of the training program. In a discussion with graphic artist Richard J. Lionetti, various aspects important in communicating trainer needs to the artist are presented. (BP)
Descriptors: Design Requirements, Designers, Graphic Arts, Instructional Materials
Peer reviewedSaar, Charles L. – Journal of Educational Media and Library Sciences, 1995
Examined instructional designers' use of learner analysis when designing and developing computer-assisted instructional materials by surveying 14 instructional system designers. Results indicate that learner analysis is only occasionally implemented to determine a learner's reading level. The cover letter and survey are appended. (JMV)
Descriptors: Computer Assisted Instruction, Designers, Individualized Instruction, Instructional Materials
Liu, Min; Gibby, Scott; Quiros, Ondrea; Demps, Elaine – 2002
The rapid changes in the field of technology are redefining the process of developing technology-enhanced educational materials as well as the roles of developers involved in the process.The purpose of this study was to learn from practitioners the roles and responsibilities of an instructional designer in developing new media enhanced…
Descriptors: Design Preferences, Designers, Educational Media, Educational Technology
Peer reviewedLayng, Jacqueline – Performance Improvement, 1997
Describes the stages of project management and instructional design. Outlines and compares the roles of project managers and instructional designers, and discusses how designers need to use a systematic approach which combines the stages of each process to remain detail-oriented while being cognizant of the entire project. (AEF)
Descriptors: Administrator Role, Comparative Analysis, Design Requirements, Designers
Lee, Sung Heum; Boling, Elizabeth – Educational Technology, 1999
Identifies guidelines from the literature relating to screen design and design of interactive instructional materials. Describes two types of guidelines--those aimed at enhancing motivation and those aimed at preventing loss of motivation--for typography, graphics, color, and animation and audio. Proposes a framework for considering motivation in…
Descriptors: Computer Software Development, Designers, Guidelines, Instructional Materials
Peer reviewedTessmer, Martin – Educational Technology Research and Development, 1998
Outlines some tools and tactics for the knowledge-elicitation process in multimedia design by facilitating communication between the designer and subject matter expert (SME). Defines multimedia SME and exploratory multimedia, and discusses the role of the SME, stages of SME consultation, as well as problems and tips to optimize SME consultations.…
Descriptors: Communication (Thought Transfer), Computer Assisted Instruction, Designers, Discovery Learning
Dimitrova, Maia; Sharp, Helen; Wilson, Stephanie – 2001
The usability of Instructional Multimedia (IMM) applications is vital for their success and for the satisfaction of their users, as the confusion resulting from using poorly designed programs can be particularly detrimental to learning performance. A number of approaches for expert-based evaluation of IMM have been proposed during the past few…
Descriptors: Computer Software Development, Computer System Design, Courseware, Designers
Peer reviewedGibbons, Andrew S.; Bhardwaj, Krishna Kumar; Richards, Robert – Educational Technology Research and Development, 1998
Describes how a practical design question led to a reconsideration of the design process for problem-based instruction. Argues that this restructured process, called the "single-parse" design method, is of general value to designers. Discusses the product that emerged and application to the World Wide Web. (AEF)
Descriptors: Computer Assisted Instruction, Design Preferences, Designers, Instructional Design
Frizell, Sherri S.; Hubscher, Roland – 2002
Many instructors are expected to design and create Web courses. The design of Web courses can be a difficult task for educators who lack experience in interaction and instructional design. Design patterns have emerged as a way to capture design experience and present design solutions to novice designers. Design patterns are a widely accepted…
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Design Preferences
Squires, David – Educational Technology, 1999
Discusses designers' need to design educational software for subversive use, recognizing that users fit the use of technology-based environments into contextually tuned "situated" learning environments. In this sense, good design is volatile design, or design which changes with contextual use. These ideas are illustrated with reference to a range…
Descriptors: Computer Assisted Instruction, Computer Software Development, Constructivism (Learning), Design Preferences


