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Peer reviewedKatz, Yaacov J. – Educational Media International, 1999
This study examined the effectiveness and efficiency of a three-dimensional virtual-reality simulation model designed to train kindergarten teachers in the understanding of kindergarten children's needs and perceptions. Results of statistical analysis indicated that the virtual-reality simulation was more effective than a workshop method.…
Descriptors: Childhood Needs, Computer Simulation, Instructional Effectiveness, Kindergarten Children
Birchfield, David; Megowan-Romanowicz, Colleen – International Journal of Computer-Supported Collaborative Learning, 2009
Conversational technologies such as email, chat rooms, and blogs have made the transition from novel communication technologies to powerful tools for learning. Currently virtual worlds are undergoing the same transition. We argue that the next wave of innovation is at the level of the computer interface, and that mixed-reality environments offer…
Descriptors: Elementary Secondary Education, Achievement Gains, Student Participation, Earth Science
Sidhu, S. Manjit – Campus-Wide Information Systems, 2008
Purpose: This paper aims to present the development of technology-assisted problem solving (TAPS) packages at University Tenaga Nasional (UNITEN). The project is the further work of the development of interactive multimedia based packages targeted for students having problems in understanding the subject of engineering mechanics dynamics.…
Descriptors: Computer Simulation, Engineering, Geometric Concepts, Problem Solving
Langholz, Judith; Smaldino, Sharon E. – 1989
This study focuses on the effectiveness of "Solutions Unlimited," a computer software program developed to teach problem solving to middle level students. Fifty-one fourth, fifth, and sixth graders (21 girls and 30 boys) attending a private school in a small mid-west community were the subjects for this experiment; none had received…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Critical Thinking
Vogel, Jennifer J.; Greenwood-Ericksen, Adams; Cannon-Bowers, Jan; Bowers, Clint A. – Journal of Research on Technology in Education, 2006
A subcategory of computer-assisted instruction (CAI), games have additional attributes such as motivation, reward, interactivity, score, and challenge. This study used a quasi-experimental design to determine if previous findings generalize to non simulation-based game designs. Researchers observed significant improvement in the overall population…
Descriptors: Teaching Methods, Mathematics Skills, Computer Simulation, Quasiexperimental Design
Yang, Jie Chi; Chen, Chih Hung; Jeng, Ming Chang – Computers & Education, 2010
The aim of this study is to design and develop a Physically Interactive Learning Environment, the PILE system, by integrating video-capture virtual reality technology into a classroom. The system is designed for elementary school level English classes where students can interact with the system through physical movements. The system is designed to…
Descriptors: Feedback (Response), Experimental Groups, Computer Simulation, Learning Motivation
Bayrak, Bekir; Kanli, Uygar; Kandil Ingeç, Sebnem – Turkish Online Journal of Educational Technology - TOJET, 2007
In this study, the research problem was: "Is the computer based physics instruction as effective as laboratory intensive physics instruction with regards to academic success on electric circuits 9th grade students?" For this research of experimental quality the design of pre-test and post-test are applied with an experiment and a control…
Descriptors: Foreign Countries, Control Groups, Experimental Groups, Student Attitudes
Bayrak, Bekir; Kanli, Uygar; Ingec, Sebnem Kandil – Online Submission, 2007
In this study, the research problem was: "Is the computer based physics instruction as effective as laboratory intensive physics instruction with regards to academic success on electric circuits 9th grade students?" For this research of experimental quality the design of pre-test and post-test are applied with an experiment and a control…
Descriptors: Control Groups, Student Attitudes, Academic Achievement, Physics
Tarng, Wermhuar; Change, Mei-Yu; Ou, Kuo-Liang; Chang, Ya-Wen; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2009
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including creeks, rivers, and dams in Taiwan. The second area exhibits marine ecology and creatures of different…
Descriptors: Animation, Animals, Learning Motivation, Museums
Walbert, Mark S. – 1988
An increasing number of non-statistical software packages are being written as supplementary instructional materials provided free or at low cost for economics principles textbooks. This paper reviews the software programs currently available as ancillary material to several major texts and compares what is available as a group against what should…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Computers
Peer reviewedStrang, Harold R.; And Others – Journal of Special Education Technology, 1987
The feasibility of using computer simulation to teach behavior management skills to special and regular education teachers in training was evaluated using microcomputer-simulated spelling lessons involving four pupils programmed to make off-task comments. After training, education students' management of off task behavior approximated that of…
Descriptors: Behavior Change, Behavior Problems, Classroom Techniques, Computer Assisted Instruction
Peer reviewedLeinhardt, Gaea; McQuaide, Judith – Journal of Educational Computing Research, 2003
Reports the results of research that examined ways in which a computer simulation of a banking workplace influenced high schoolstudents' general knowledge and understanding about the world of work. Results indicated students who used the simulation had a broader sense of work and had more subtle understandings of current trade-offs than did…
Descriptors: Banking, Computer Assisted Instruction, Computer Simulation, Entry Workers
Peer reviewedGibbons, Andrew S.; Robertson, Daniel J.; Duffin, Joel R.; Thompson, Ben – Journal of Educational Computing Research, 2001
Reports the results of research on effects of detailed feedback on problem solving within a computer-based simulation. Participants were 54 undergraduate students. Results indicated highest performance was associated with feedback based on an expert model supplemented with provided textual commentary, suggesting that under some circumstances…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Simulation, Feedback
Warren, Scott J.; Dondlinger, Mary Jo; Barab, Sasha A. – Journal of Research on Technology in Education, 2008
Two major obstacles to using problem-based learning methods with writing in elementary school classrooms are the time it takes to design the learning environment and the time required for students to interact at their own pace with ill-structured problems used to spur student writing. This study examined whether game elements could be used along…
Descriptors: Problem Based Learning, Educational Environment, Teaching Methods, Elementary School Students
Akinsola, M. K.; Animasahun, I. A. – Turkish Online Journal of Educational Technology - TOJET, 2007
This study sought to determine the effect of simulation-games environment on students' achievement in attitudes to mathematics in secondary school. Data was collected from a sample of 147 students in senior secondary school in Osun-State, Nigeria. t-test and analysis of variance was used to analyze the data collected for the study. The finding…
Descriptors: Secondary School Mathematics, Secondary School Students, Computer Games, Computer Simulation

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