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Yung-Chi Lin – International Journal of Science and Mathematics Education, 2025
This study investigated the effectiveness of an innovative virtual classroom simulation (CartoonClass), compared to traditional face-to-face role-play, as methods of teacher education. The study's participants were 62 pre-service teachers from two mathematics-teaching methods courses. The participants in one course were assigned to the virtual…
Descriptors: Virtual Classrooms, Computer Simulation, Role Playing, Mathematics Instruction
María José Merchán; Pilar Merchán; Emiliano Pérez; Santiago Salamanca; Mario Corrales-Serrano – Interactive Technology and Smart Education, 2025
Purpose: This study aims to explore how virtual reality (VR) can enhance the teaching of history to trainee early childhood teachers, particularly by leveraging local cultural heritage. It evaluates the effectiveness of VR in developing historical understanding, technical usability and emotional engagement. Design/methodology/approach: A…
Descriptors: Computer Simulation, Technology Uses in Education, History Instruction, Early Childhood Teachers
Nsabayezu, Ezechiel; Iyamuremye, Aloys; Mukiza, Janvier; Mbonyiryivuze, Agnes; Gakuba, Emmanuel; Niyonzima, Francois Niyongabo; Nsengimana, Theophile – Education and Information Technologies, 2023
The current research strives for examining the power of utilizing computer-based simulations on students' academic performance and their perceptions of organic chemistry after using computer-based simulations during their learning of organic chemistry. The study adopted mixed-method research. A total of 72 students whose ages range from 16 to 18…
Descriptors: Foreign Countries, Computer Simulation, Organic Chemistry, Secondary School Students
Ogunseiju, Omobolanle R.; Akanmu, Abiola A.; Bairaktarova, Diana; Bowman, Doug A.; Jazizadeh, Farrokh – Journal of Civil Engineering Education, 2023
This study presents a between- and within-subjects quasi-experiment that investigated the impact of interactive holographic scenes (virtual environment) on learning sensing technologies such as laser scanners, drones, radiofrequency identification devices, and inertial measurement units. To achieve this, the study assessed students' semester…
Descriptors: Technology Uses in Education, Computer Simulation, Interaction, Engineering Education
Philip, Anita John; Du Toit, Gawie; Van Breda, Cobus – European Journal of STEM Education, 2023
This study, titled "The Effect of Computer Simulation on Grade 11 Learners' Conceptualisation of Stoichiometric Chemistry," was carried out at a school in the Frances Baard District of the Northern Cape province of South Africa. Poor conceptualisation of stoichiometric chemistry by learners in Grades 10-12 in South Africa and, hence,…
Descriptors: Computer Simulation, Instructional Effectiveness, Grade 11, Secondary School Students
Lestari, Diah Puji; Supahar; Paidi; Suwarjo; Herianto – Education and Information Technologies, 2023
Virtual laboratory is computer software that has the ability to perform mathematical modeling of computer equipment presented in the form of simulations. Virtual laboratory is not a substitute for real laboratory, but are used to complement and improve the weaknesses of real laboratory. This study aims to determine the effect of virtual laboratory…
Descriptors: Science Education, Computer Simulation, Science Laboratories, Demonstrations (Educational)
Ye Zhufeng; Jirarat Sitthiworachart – Education and Information Technologies, 2024
Teaching the complex subject matter of "Exploring Space" necessitates concrete and engaging teaching methods, as it requires students to employ abstract thinking and imagination. An expert team designed and developed Augmented Reality (AR)-based activity schemes for children aged 3-6. A total of 166 preschool students from Ningbo, China,…
Descriptors: Foreign Countries, Preschool Children, Science Education, Computer Simulation
Chih-Hung Chen; Yih-Ru Chu – Education and Information Technologies, 2024
Due to globalization, emerging technologies, and the knowledge economy, there has been a growing emphasis on students having global competencies and perspectives to succeed in an increasingly interconnected world. On the other hand, a variety of technologies have been adopted for inquiry-based learning (IBL) activities. An interactive e-book…
Descriptors: Computer Simulation, Active Learning, Inquiry, Science Education
Abdallah A. Alnajjar; Mohamed Ibrahim – International Journal on Social and Education Sciences, 2024
This study aims to examine the effectiveness of collaborative learning, augmented reality, and learning cycle models on students' language success. This study employed meta-analysis methodologies to examine data derived from 54 studies with a sample size of 2,837 participants in Turkey. The data sources were obtained from online database searches…
Descriptors: Instructional Effectiveness, Teaching Methods, Cooperation, Computer Simulation
Shawn Zheng Kai Tan; Maria Shendyapina; Lilian Nguan Sim Tay – Technology, Knowledge and Learning, 2024
The use of immersive interactive mixed reality (I[superscript 2]MR) technologies has been of interest to educators due to the rapid advancement of technology, lowered cost, and increased engagement of the senses. This is particularly attractive in special needs education (SNE) as it can provide a safe space in which students can learn and practice…
Descriptors: Computer Simulation, Special Needs Students, Foreign Countries, Students with Disabilities
Mohamed Oubibi; Katsiaryna Hryshayeva – Education and Information Technologies, 2024
Background: In primary school art education, it is crucial to foster innovative thinking, encourage hands-on creativity, and nurture an awareness of fundamental artistic aesthetics. Thus, the curriculum should emphasize art literacy development, and it should be supplemented with practical activities and promote humanistic values. Objectives: This…
Descriptors: Art Education, Computer Simulation, Educational Technology, Technology Uses in Education
Syeada Imam Hossain; Joshua Kelson; Ben Morrison – Australasian Journal of Educational Technology, 2024
Virtual patient (VP) simulations can offer educational benefits in healthcare disciplines by supplementing traditional training approaches and enabling the acquisition of clinically relevant skills and knowledge. Although the existing body of literature covers VP usage in healthcare professions such as medicine and nursing, there are no current…
Descriptors: Psychology, Psychologists, Graduate Students, Clinical Teaching (Health Professions)
Hsin-Yi Liang; Gwo-Jen Hwang; Tien-Yu Hsu; Jen-Yuan Yeh – British Journal of Educational Technology, 2024
Recently, alternate reality games (ARGs) have been applied in museum learning to encourage learners' active engagement through playful problem-solving activities. However, most learners have insufficient prior knowledge and metacognitive skills to complete the learning tasks in such games. To support learning with ARGs, there is a need to provide…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Simulation, Game Based Learning
Mazzuco, Alex; Krassmann, Aliane Loureiro; Reategui, Eliseo; Gomes, Raquel Salcedo – Review of Education, 2022
Augmented reality (AR) technology is increasingly present in chemistry teaching and learning processes. It is seen as an important pedagogical resource that allows enhancing the understanding of complex concepts at most educational levels. However, even though numerous benefits related to AR in education have been reported, no systematic review…
Descriptors: Chemistry, Science Instruction, Computer Simulation, Educational Technology
Abdul Hanid, Mohd Fadzil; Mohamad Said, Mohd Nihra Haruzuan; Yahaya, Noraffandy; Abdullah, Zaleha – Education and Information Technologies, 2022
In this article, researchers conducted a study that integrates Augmented Reality application with Computational Thinking into Geometry Topics. Three variables were measured, Computational Thinking, Visualisation Skills and Geometry Topic achievement. The study was implemented with 124 students in two different schools using quasi-experimental…
Descriptors: Computer Simulation, Computation, Thinking Skills, Geometry

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