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Cai, Su; Liu, Enrui; Shen, Yang; Liu, Changhao; Li, Shuhui; Shen, Yihua – Interactive Learning Environments, 2020
The development of Augmented Reality technologies has enabled students to learn in an environment that combines learning resources from the real and digital world. This paper integrates three mobile Augmented Reality-based applications into a series of mathematics lessons on probabilities in a junior high school. This paper aims to examine how…
Descriptors: Probability, Mathematics Instruction, Computer Simulation, Instructional Effectiveness
Luchembe, Dennis; Shumba, Overson – Education Quarterly Reviews, 2019
This analytic paper explores the challenges that undergraduate students face in understanding introductory physics concepts on circular and rotational motion. Challenges are drawn from researchers' own experiences and from the research literature. An innovative method is proposed that combines practical work, PhET simulations, and a systematic…
Descriptors: Computer Simulation, Feedback (Response), Hands on Science, Preservice Teachers
Voronina, Marianna V.; Tretyakova, Zlata O.; Krivonozhkina, Ekaterina G.; Buslaev, Stanislav I.; Sidorenko, Grigory G. – EURASIA Journal of Mathematics, Science and Technology Education, 2019
The relevance and feasibility of this study are determined by the absence of serious, scientific research, as well as teaching materials, when it comes to the use of Augmented Reality (AR) in teaching students and future teachers Descriptive Geometry, Engineering and Computer Graphics (DGECG). The purpose of the study is to examine the current…
Descriptors: Computer Simulation, Geometry, Engineering Education, Computer Graphics
Lubis, Azmil Hasan; Wangid, Muhammad Nur – Elementary School Forum (Mimbar Sekolah Dasar), 2019
This research is intended to determine the effectiveness of Augmented Reality (AR)- assisted pictorial storybook in improving discipline character of primary school students. The population of this research was all state-run primary schools in in Sleman Regency, Special Region of Yogyakarta, Indonesia. Specifically, the samples were fourth-grade…
Descriptors: Foreign Countries, Computer Simulation, Educational Technology, Technology Uses in Education
Kellems, Ryan O.; Cacciatore, Giulia; Osborne, Kaitlyn – Career Development and Transition for Exceptional Individuals, 2019
A basic understanding of math, numeracy, and related concepts are critical skills for functioning independently in society. Individuals with disabilities often struggle with basic math, which impedes their ability for independent living. Augmented reality (AR), which builds on the evidence-based principles of video modeling, is a promising…
Descriptors: Computer Simulation, Teaching Methods, Mathematics Instruction, Secondary School Students
Ip, Horace Ho Shing; Li, Chen; Leoni, Selena; Chen, Yangbin; Ma, Ka-Fai; Wong, Calvin Hoi-to; Li, Qing – IEEE Transactions on Learning Technologies, 2019
Massive open online courses (MOOCs), a unique form of online education enabled by web-based learning technologies, allow learners from anywhere in the world with any level of educational background to enjoy online education experience provided by many top universities all around the world. Traditionally, MOOC learning contents are always delivered…
Descriptors: Online Courses, Computer Simulation, Learning Experience, Foreign Countries
Koparan, Timur – International Journal of Assessment Tools in Education, 2019
Technology and games are the areas where learners are most interested in today's world. If these two can be brought together within the framework of learning objectives, they can be an advantage for teachers and students. This study aims to investigate the learning environment supported by game and simulation. The games were used to evaluate the…
Descriptors: Computer Simulation, Game Based Learning, Educational Environment, Probability
Abdullah, Mahmoud M. S.; Abdel-Gawad, Rehab A. El-sayed; Ibrahim, Ibrahim Badry Marwany – Online Submission, 2023
This study investigated the effectiveness of using a social learning programme facilitated by Facebook to develop some creative writing skills and motivation to learn English among secondary-one school students. Seventy students in secondary-one grade in Al-Shahid Hussein A. Abdul-Raouf Mixed Secondary School in Al-Maabda in the second semester of…
Descriptors: Creative Writing, Teaching Methods, English (Second Language), Second Language Learning
Han, Hyemin; Thoma, Stephen J.; Soylu, Firat; Lee, Kangwook – AERA Online Paper Repository, 2017
This paper suggests how to develop more effective moral educational programs by utilizing interdisciplinary research methods including neuroimaging, social psychological intervention, evolutionary modeling and deep learning methods. Our interdisciplinary research program consists of three steps: identification of core psychological processes…
Descriptors: Ethical Instruction, Instructional Effectiveness, Interdisciplinary Approach, Psychology
Alahmadi, Nesreen Saud; Alraddadi, Budoor Muslim – Arab World English Journal, 2020
This study was performed to investigate the impact of the virtual classroom on second/foreign language (L2) interaction. A total of 90 Saudi female undergraduate students participated in this study. All participants were enrolled in an English language course in the Preparatory Year Programme (PYP) at a Saudi English Language Centre (ELC), with…
Descriptors: Foreign Countries, Educational Technology, Computer Simulation, Second Language Instruction
Garcia, Manuel B. – International Journal of Learning Technology, 2020
History education ordinarily faces a relativist slant, if not by the monotonous nature of the course. Hence, educators are continuously in pursuit for a better teaching strategy to keep the class interesting. The main goal of this study was to 'bring history to life' through a mobile application powered by augmented reality that can provide an…
Descriptors: Computer Simulation, Teaching Methods, Foreign Policy, History Instruction
Kardipah, Seipah; Wibawa, Basuki – TechTrends: Linking Research and Practice to Improve Learning, 2020
This quasi-experimental study was conducted to investigate the effectiveness of PBL (problem-based learning) in a Flipped-Blended learning environment for improving the performance in a Computer Application Course of Bachelor of Economics for first year students at the Muhammadiyah School of Economics Jakarta, Indonesia. The respondents of this…
Descriptors: Blended Learning, Computer Simulation, Computer Literacy, Instructional Effectiveness
Hung, Jeng-Fung; Tsai, Chun-Yen – Journal of Baltic Science Education, 2020
Previous studies on the effectiveness of virtual laboratories for learning have shown inconsistent results over the past decade. The purpose of this research was to explore the effects of a virtual laboratory and meta-cognitive scaffolding on students' data modeling competences. A quasi-experimental design was used. Three classes of eighth graders…
Descriptors: Metacognition, Computer Simulation, Comparative Analysis, Science Laboratories
Wirjawan, Johannes V. D.; Pratama, Daniel; Pratidhina, Elisabeth; Wijaya, Anthony; Untung, Budijanto; Herwinarso – International Journal of Instruction, 2020
One popular advanced technology nowadays is smartphone. Smartphones allow various functions beyond the traditional function of mobile phones as communication devices. The technology in smartphones has potential applications in many areas including education. In this study, we report our research which aims to: (1) produce a smartphone app as media…
Descriptors: Telecommunications, Handheld Devices, High School Students, Instructional Effectiveness
Goehle, Geoff – International Journal for Technology in Mathematics Education, 2018
This paper presents a "virtual reality" based lesson for a common Calculus topic, including a description of how the lecture was implemented in both a virtual reality and an augmented reality hardware system. This lesson was delivered to a number of calculus classes and we describe the student response to the lesson via a quiz and a…
Descriptors: Teaching Methods, Computer Simulation, Educational Technology, Technology Uses in Education

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