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Durand, Marina de Toledo; Restini, Carolina Baraldi Araujo; Wolff, Amora C. D.; Faria, Milton, Jr.; Couto, Lucélio Bernardes; Bestetti, Reinaldo Bulgarelli – Advances in Physiology Education, 2019
Over the years, much criticism against animal use for physiology teaching has been made. Hence, replacement by suitable alternatives has increased in several pedagogical approaches. This study examined students' perceptions of animal versus virtual (video/computer) laboratory classes in physiological sciences associated with the effectiveness of…
Descriptors: Foreign Countries, Animals, Science Laboratories, Computer Simulation
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Cole, Martin H.; Rosenthal, Deborah P.; Sanger, Michael J. – Chemistry Education Research and Practice, 2019
This paper describes two studies comparing students' explanations of an oxidation-reduction reaction after viewing the chemical demonstration and one of two different particulate-level computer animations. In the first study, the two animations differed primarily in the complexity of the visual images. Students viewing the more simplified…
Descriptors: Molecular Structure, Scientific Concepts, Chemistry, Science Instruction
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Urlings, Judith H. J.; Roelofs, Erik; Cuenen, Ariane; Brijs, Kris; Brijs, Tom; Jongen, Ellen M. M. – Educational Gerontology, 2019
A possible path towards preserving and remediating driving skills while aging is driver training. Previous studies have yielded mixed results with respect to various types of interventions, such as classroom-based training, on-road driving classes and functional abilities training. The present study-incorporated training features found to be…
Descriptors: Educational Gerontology, Older Adults, Driver Education, Computer Simulation
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Keller, Thomas; Hagen, Fabian; Brucker-Kley, Elke – International Association for Development of the Information Society, 2019
This paper examines the learning success of the Virtual Reality course unit "So small! -- So big!" compared to conventional teaching. In the form of a field experiment and three random sample tests, the learning success of 67 subjects was examined. In the analysis of the collected data, the differences between the educational levels and…
Descriptors: Computer Simulation, Computer Uses in Education, Teaching Methods, Outcomes of Education
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Acar, Ahmet; Cavas, Bulent – Malaysian Online Journal of Educational Sciences, 2020
The aim of this study is to investigate the effect of virtual reality (VR) enhanced learning environment on the 7th-grade students' academic achievements in reading and writing in English. Within the scope of the experimental application of the research, the "planets" unit topic was selected from the 7th-grade syllabus of the 2018…
Descriptors: Computer Simulation, Simulated Environment, Grade 7, Secondary School Students
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Hoyer, Christoph; Girwidz, Raimund – Physical Review Physics Education Research, 2020
Simulations and virtual or remote laboratories are increasingly used in schools. The extent to which individual experimental skills can be acquired when experimenting in digital applications is, however, questionable. This paper focuses on finding multimedia features for digital experiments to support the transfer of measured values from the…
Descriptors: Animation, Interaction, Physics, Science Experiments
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Ioannou, Marianna; Ioannou, Andri – Educational Technology & Society, 2020
The enactment of embodied learning in the authentic classroom introduces new challenges. The educational system has yet to develop a clear vision or learning design models that would guide the implementation of embodied learning using digital technologies and manipulatives. This study presents an example of a learning design for…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Students, Grade 4
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Redondo, Beatriz; Cózar-Gutiérrez, Ramón; González-Calero, José Antonio; Sánchez Ruiz, Raquel – Early Childhood Education Journal, 2020
Technology is ubiquitous in the educational field nowadays. Augmented Reality is one of the emerging technologies with more potential in educational contexts in the mid-term. The purpose of this study is to evaluate if the use of Augmented Reality in early childhood education improves the learning of English as a foreign language, increases…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Comparative Analysis
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Boda, Phillip A.; Brown, Bryan – Journal of Research in Science Teaching, 2020
The development of three-dimensional learning among all K-12 student demographics remains a prominent goal for the field of science education. However, substantial research in science teacher education for urban populations showcases hurdles to overcome in order to achieve this goal, particularly for elementary teachers. Research shows that urban…
Descriptors: Scientific Attitudes, Elementary School Students, Student Attitudes, Urban Schools
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Kibirige, Israel; Bodirwa, Kgashane Bethuel – Journal of Baltic Science Education, 2021
Teachers use different pedagogies to improve learners' performance. The study explored the effect of Computer Simulations (CS) on Grade 11 learners' performance when taught Plants Biodiversity. A Solomon FourGroup design was used to cater for internal and external validity. Sixty-six learners were assigned to two Control Groups (CG) taught using…
Descriptors: Instructional Effectiveness, Science Instruction, Plants (Botany), Biodiversity
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Hernández-Lara, Ana Beatriz; Perera-Lluna, Alexandre; Serradell-López, Enric – Education & Training, 2021
Purpose: With the growth of digital education, students increasingly interact in a variety of ways. The potential effects of these interactions on their learning process are not fully understood and the outcomes may depend on the tool used. This study explores the communication patterns and learning effectiveness developed by students using two…
Descriptors: Game Based Learning, Learning Analytics, Computer Mediated Communication, Asynchronous Communication
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Pande, Prajakt; Thit, Amalie; Sørensen, Anja Elaine; Mojsoska, Biljana; Moeller, Morten E.; Jepsen, Per Meyer – Research in Learning Technology, 2021
Our main goal was to investigate if and how using multiple immersive virtual reality (iVR) simulations and their video playback, in a science course, affects student learning over time. We conducted a longitudinal study, in ecological settings, at an undergraduate field-course on three topics in environmental biology. Twenty-eight undergraduates…
Descriptors: Instructional Effectiveness, Science Instruction, Biology, Environmental Education
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Hülagü, Renk; Erkarslan, Önder – Design and Technology Education, 2021
The aim of this research is to design a system that will raise awareness among vocational education students about occupational health and safety and the integration of Augmented Reality (AR) systems into the application/concept. Simply, projected on the work force surface, the AR system warns the students as they perform actions that pose a risk,…
Descriptors: Occupational Safety and Health, Safety Education, Vocational Education, Vocational High Schools
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Çetinkaya Özdemir, Ezgi; Akyol, Hayati – International Journal of Progressive Education, 2021
The aim of this study was to examine the effect of augmented reality-based reading activities on reading comprehension, reading motivation, attitude towards reading and class participation of fourth grade elementary students, and to obtain the students' views regarding this. The research was conducted with 54 fourth grade students attending two…
Descriptors: Elementary School Students, Reading Attitudes, Attitude Measures, Grade 4
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Aransyah, Muhammad Fikry; Fourqoniah, Finnah; Riani, Lilia Pasca – Journal of Social Studies Education Research, 2023
The aim of this study was to develop a student entrepreneurship education model that integrates the design thinking model into the creative problem-solving process and finds solutions to problems through Lean Canvas. The solutions generated can be translated into a unique value proposition substantiated by ownership of a competitive advantage that…
Descriptors: Entrepreneurship, Competition, Problem Solving, Business Administration Education
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