Publication Date
| In 2026 | 0 |
| Since 2025 | 96 |
| Since 2022 (last 5 years) | 368 |
| Since 2017 (last 10 years) | 786 |
| Since 2007 (last 20 years) | 1283 |
Descriptor
| Computer Simulation | 1441 |
| Instructional Effectiveness | 1441 |
| Foreign Countries | 546 |
| Teaching Methods | 534 |
| Educational Technology | 382 |
| Computer Assisted Instruction | 338 |
| Student Attitudes | 326 |
| Science Instruction | 293 |
| Technology Uses in Education | 239 |
| Comparative Analysis | 204 |
| Electronic Learning | 195 |
| More ▼ | |
Source
Author
| Makransky, Guido | 6 |
| Chang, Kuo-En | 5 |
| Gwo-Jen Hwang | 5 |
| Sung, Yao-Ting | 5 |
| Ausburn, Floyd B. | 4 |
| Ausburn, Lynna J. | 4 |
| Dede, Chris | 4 |
| Hwang, Gwo-Jen | 4 |
| Mandinach, Ellen B. | 4 |
| Mantri, Archana | 4 |
| Wainman, Bruce | 4 |
| More ▼ | |
Publication Type
Education Level
Location
| Turkey | 63 |
| Taiwan | 48 |
| China | 37 |
| Indonesia | 34 |
| Australia | 29 |
| Spain | 22 |
| United Kingdom | 19 |
| Malaysia | 16 |
| Greece | 15 |
| Florida | 14 |
| Canada | 13 |
| More ▼ | |
Laws, Policies, & Programs
| Americans with Disabilities… | 1 |
| No Child Left Behind Act 2001 | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 2 |
| Meets WWC Standards with or without Reservations | 2 |
| Does not meet standards | 1 |
Chiu-Jung Chen; Pei-Lin Liu – Educational Technology & Society, 2025
This research examined the possibility of using Immersive Virtual Reality (IVR), Content and Language Integrated Learning (CLIL), and Total Physical Response (TPR) as a new method of teaching English as a Foreign Language (EFL) students. This study sought to explore the potential benefits of this integration of methodologies in order to facilitate…
Descriptors: Computer Simulation, Second Language Learning, Teaching Methods, English (Second Language)
Shimelis Kebede Kekeba; Abera Gure; Teklu Tafesse Olkaba – Interactive Technology and Smart Education, 2025
Purpose: The purpose of this study was to investigate the impact of using a jigsaw learning strategy integrated with computer simulation (JLSICS) on the academic achievement and attitudes of students, along with exploring the relationships between them in the process of learning about acids and bases. Design/methodology/approach: The research…
Descriptors: Teaching Methods, Learning Strategies, Computer Simulation, Technology Uses in Education
Pattarapol Yamwongsri; Hsiu-Ling Chen – Journal of Educational Computing Research, 2025
Inquiry-Based Learning (IBL) is known to develop advanced cognitive skills, particularly in complex subjects like geography. However, integrating Spherical Video-Based Virtual Reality (SVVR) with IBL remains underexplored. This study proposed an SVVR-based IBL approach to enhance geography education for high school students in Thailand. A…
Descriptors: Computer Simulation, Video Technology, Active Learning, Inquiry
Pranathi R.; Savitha D.; Taniya A.; Vedashree H.; Aswathi S. – Advances in Physiology Education, 2025
The amphibian dissection for medical students was halted by the restrictions imposed by the national regulatory guidelines, prompting medical curricula to revise and innovate instructional methods. Hence, there is a critical need for potential innovative solutions to enhance students' understanding of physiological concepts. Therefore, this study…
Descriptors: Foreign Countries, Zoology, Laboratory Procedures, Medical Students
Jingru Zhang; Wan Ahmad Jaafar Wan Yahaya; Mageswaran Sanmugam; Yuting Dai – SAGE Open, 2025
The potential of educational augmented reality systems to improve students' learning performance, motivation, and cognitive load has been demonstrated by recent studies. To help students learn the design history material, this study suggests an AR-integrated learning application strategy. In this study, we use Modernism as the theoretical…
Descriptors: Cognitive Processes, Difficulty Level, Physical Environment, Simulated Environment
Zeynep Bahar Ersen; Yasemin Alp – Malaysian Online Journal of Educational Technology, 2024
The goal of the study is to examine a comprehensive review of research involving augmented reality (AR) in mathematics teaching during the previous 10 years. For this purpose, the research was conducted using a systematic review technique. It synthesized a set of 60 articles from 2012 to 2021. Two researchers used content analysis to analyze the…
Descriptors: Literature Reviews, Computer Simulation, Mathematics Instruction, Educational Technology
Dorji Tenzin; Karma Utha; Kinley Seden – Research in Science & Technological Education, 2024
Background: Electric circuit concepts in physics are abstract in nature and students find it difficult to comprehend. Purpose: This study was designed to compare the impact of three different strategies: simulation, hands-on and a combined strategy in enhancing conceptual understanding on electric circuit for class X students. Design: A mixed…
Descriptors: Science Education, Computer Simulation, Hands on Science, Electronic Equipment
Ahmed Salihu; Abdulmalik Sabitu – Issues and Ideas in Education, 2024
Background and Purpose: The purpose of this research was to find out how virtual reality instruction affected students' conceptual understanding of physics concepts. Method: This study used a quasi-experimental approach with control groups before and after the test. 117 SSII physics students comprise the study's sample chosen at random from two…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Scientific Concepts
Thompson, Meredith; Uz-Bilgin, Cigdem; Tutwiler, M. Shane; Anteneh, Melat; Meija, Josephine Camille; Wang, Annie; Tan, Philip; Eberhardt, Richard; Roy, Dan; Perry, Judy; Klopfer, Eric – Information and Learning Sciences, 2021
Purpose: This study isolates the effect of immersion on players' learning in a virtual reality (VR)-based game about cellular biology by comparing two versions of the game with the same level of interactivity and different levels of immersion. The authors identify immersion and additional interactivity as two key affordances of VR as a learning…
Descriptors: Computer Simulation, Game Based Learning, Interaction, Molecular Biology
Vaduva, Adrian O.; Serban, Costela L.; Lazureanu, Codruta D.; Cornea, Remus; Vita, Octavia; Gheju, Adelina; Jurescu, Aura; Mihai, Ioana; Olteanu, Emilian G.; Lupu, Vlad; Pup, Alexandra; Cornianu, Marioara; Mure?an, Anca; Taban, Sorina; Dema, Alis L. C. – Anatomical Sciences Education, 2022
Several alternatives to formalin-stored physical specimens have been described in medical literature, but only a few studies have addressed the issue of learning outcomes when these materials were employed. The aim of this study was to conduct a prospective controlled study to assess student performance in learning anatomic pathology when adding…
Descriptors: Pathology, Visual Aids, Computer Simulation, Medical Students
Sundbom, Ayra Dabney – ProQuest LLC, 2022
This quasi-experimental research study 1) explored the effectiveness of implementing a Virtual Reality CPR simulation for improving knowledge and skills on the Basic Life Support exam and 2) explored the favorability of using a CPR VR simulation for recertification as measured through a self-efficacy survey instrument. Participants included staff,…
Descriptors: College Students, College Faculty, School Personnel, First Aid
Pi, Zhongling; Deng, Lixia; Wang, Xu; Guo, Peirong; Xu, Tao; Zhou, Yun – Journal of Computer Assisted Learning, 2022
Background: Video lectures which include the instructor's presence are becoming increasingly popular. Presenting a real human does, however, entail higher financial and time costs in making videos, and one innovative approach to reduce costs has been to generate a virtual speaking instructor. Objectives: The current study examined whether the use…
Descriptors: Video Technology, Lecture Method, Computer Simulation, Instructional Effectiveness
Töman, Ufuk; Yildirim, Tugba Gokce – Journal on School Educational Technology, 2022
Virtual reality applications, on the other hand, are a technology that can be easily integrated into these new educational approaches. This research was carried out in order to determine how the success of the students is affected by dealing with the subject of systems in the body, which is the subject of the 6th grade, with virtual reality…
Descriptors: Computer Simulation, Human Body, Science Education, Educational Technology
Justin Pulley; Dee Jepsen; Amanda Bowling; Tracy Kitchel – Journal of Agricultural Education, 2025
Agriculture is one of the most hazardous industries in the United States for all workers, and even more so for young workers. In the U.S., legislation prescribes training for youth under the age of 16 working in hazardous situations in production agriculture. Virtual Reality (VR) technology has become an increasingly popular means of deploying…
Descriptors: Agricultural Education, Agricultural Machinery, Agriculture, Safety
Vanessa Ayer Miller; Timothy Marks; Dorothea K. Thompson – Journal of Microbiology & Biology Education, 2025
Interest in virtual laboratory simulations as a pedagogical tool continues to grow, given the advantages of flexibility, scalability, technology integration, and interactive visualizations. We developed a laboratory model that integrates virtual lab simulations (VLS) and traditional in-person (IP) lab experiences for targeted skill development. In…
Descriptors: Microbiology, Science Achievement, Student Attitudes, Blended Learning

Peer reviewed
Direct link
