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Showing 1 to 15 of 46 results Save | Export
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Pattarapol Yamwongsri; Hsiu-Ling Chen – Journal of Educational Computing Research, 2025
Inquiry-Based Learning (IBL) is known to develop advanced cognitive skills, particularly in complex subjects like geography. However, integrating Spherical Video-Based Virtual Reality (SVVR) with IBL remains underexplored. This study proposed an SVVR-based IBL approach to enhance geography education for high school students in Thailand. A…
Descriptors: Computer Simulation, Video Technology, Active Learning, Inquiry
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Thiago Costa Caetano; Camila Cardoso Moreira; Mikael Frank Rezende Junior – IEEE Transactions on Education, 2024
Contribution: This work seeks to ascertain the validity of a remote-controlled experiment of the Physics Remote Lab in the educational context, specifically among students from engineering courses. Background: In 2012, it has been started the development of the Physics Remote Lab at the Federal University of Itajubá, Brazil, a laboratory with a…
Descriptors: Engineering Education, Laboratory Experiments, Foreign Countries, Computer Uses in Education
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Zhang, Zhuo; Wu, Lihanjing; Yu, Haoxue; Li, Hui – Education and Information Technologies, 2023
Cartoon images have been widely applied in children's educational media. The study examined the effect of cartoon images in touchscreen media on young children's recognition of time. With a 2 (clock type: cartoon clock, non-cartoon clock) × 2 (media type: touchscreen, video) between-subjects design, ninety-two children aged 4-6 were randomly…
Descriptors: Cartoons, Imagery, Computer Uses in Education, Electronic Learning
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Bukhatwa, Bothaina; Al Ruqeishi, Eman Nasser Ali; Al Khamisi, Fahad Mohamed Humaid – Shanlax International Journal of Education, 2022
This study aims to investigate the advantages of implementing multimedia resources in the teaching and learning environment of mathematics and statistics. It examines the use of tablet PCs to create video learning resources. Such practices allow lecturers to provide additional learning support to students via the learning platform Moodle. This…
Descriptors: Mathematics Instruction, Statistics, Educational Technology, Computer Uses in Education
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Gregorc, Jera; Resnik, Alenka Humar – European Journal of Educational Research, 2022
The purpose of this paper is to determine the relevance of turning the camera on or off during distance learning as an argument for active or passive student participation. Seventy-five (75) students participated in the study and were divided into five groups (1-5) according to teaching method (i.e., synchronous instruction online with camera (1)…
Descriptors: Computer Uses in Education, Video Technology, Photography, Distance Education
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Kuba, Renata; Rahimi, Seyedahmad; Smith, Ginny; Shute, Valerie; Dai, Chih-Pu – Educational Technology Research and Development, 2021
Over three years, our research team has designed various learning supports for promoting content knowledge and solving game levels. In this case study, we examined the optimal design and the evaluation of learning support videos for a physics educational game. Often studies focus on investigating the effects of research-based principles without a…
Descriptors: Educational Games, Game Based Learning, Physics, Educational Principles
Kuba, Renata; Rahimi, Seyedahmad; Smith, Ginny; Shute, Valerie J.; Dai, Chih-Pu – Grantee Submission, 2021
Over three years, our research team has designed various learning supports for promoting content knowledge and solving game levels. In this case study, we examined the optimal design and the evaluation of learning support videos for a physics educational game. Often studies focus on investigating the effects of research-based principles without a…
Descriptors: Educational Games, Game Based Learning, Physics, Educational Principles
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Vaara, Riikka-Liisa; Gomes Sasaki, Daniel Guilherme – LUMAT: International Journal on Math, Science and Technology Education, 2019
This work address the preconceptions of first year engineering students about the kinematic graphs and the outcomes of a pedagogical strategy that relies on Predict -- Observe -- Explain learning method mediated by a video analysis software. The whole learning procedure was accompanied by a written material as students' worksheets which enabled a…
Descriptors: Graphs, Undergraduate Students, College Freshmen, Engineering Education
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Yavuz van Giersbergen, Meryem; Soyer-Er, Özlem – Journal of Theoretical Educational Science, 2020
This study was aimed to determine the opinions of nursing students about the usage of YouTube in content of operating room nursing lecture. A descriptive study was conducted with 144 3rd grade students. The data were collected with "Sociodemographic Characteristics and Technology Use Form" and "Evaluation Form of Students' Opinions…
Descriptors: Nursing Students, Nursing Education, Undergraduate Students, Student Satisfaction
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Taber-Doughty, Teresa; Miller, Bridget; Shurr, Jordan; Wiles, Benjamin – Education and Training in Autism and Developmental Disabilities, 2013
This study examined the effectiveness of self-operated video models on the skill acquisition of a series of novel tasks taught in community-based settings. In addition, the percent of independent task transitions and the duration at which four secondary students with a moderate intellectual disability transitioned between tasks was also examined.…
Descriptors: Video Technology, Modeling (Psychology), Skill Development, Instructional Effectiveness
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Love, Betty; Hodge, Angie; Grandgenett, Neal; Swift, Andrew W. – International Journal of Mathematical Education in Science and Technology, 2014
The traditional lecture style of teaching has long been the norm in college science, technology, engineering, and mathematics (STEM) courses, but an innovative teaching model, facilitated by recent advances in technology, is gaining popularity across college campuses. This new model inverts or "flips" the usual classroom paradigm, in…
Descriptors: Algebra, College Mathematics, STEM Education, Lecture Method
Hassan Seifeddin, Ahmed; Zakareya Ahmed, Samah; Yahia Mohammed Ebrahim, Eman – Online Submission, 2015
This study aimed to investigate the effect of a program based on English digital stories on second-year preparatory pupils' writing performance and reflective thinking. Two writing performance tests (pretest and posttest) as well as a reflective thinking test were prepared by the researchers. Two 2nd-year intact classes from El Sadat Prep School…
Descriptors: Foreign Countries, Secondary School Students, Writing Instruction, Reflection
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Silvennoinen, Minna; Helfenstein, Sacha; Ruoranen, Minna; Saariluoma, Pertti – Instructional Science: An International Journal of the Learning Sciences, 2012
Computer-based surgical training simulators are instrumental in skill-based training and performance measurement. However, to date, the educational employment of these tools lacks empirically founded insights and effective practical guidelines. This study examined surgical residents during computer-based simulator training of basic laparoscopic…
Descriptors: Video Technology, Feedback (Response), Computer Simulation, Surgery
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Chang, Chia-Jung; Liu, Chen-Chung; Shen, Yan-Jhih – Educational Technology & Society, 2012
Collaborative web exploration, in which learners work together to explore the World Wide Web, has become a key learning activity in education contexts. Learners can use a shared computer with a shared display to explore the web together. However, such a shared-computer approach may limit active participation among learners. To address this issue,…
Descriptors: Foreign Countries, Discourse Analysis, Online Searching, Video Technology
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Arthanat, Sajay; Curtin, Christine; Knotak, David – Assistive Technology, 2013
This study examined the use of the Apple iPad for learning by children with developmental disabilities (DD), including those on the autism spectrum. A single case design was used to record the participation of four students with DD when taught with their standard computer at baseline, followed by the introduction of the iPad. A six-component…
Descriptors: Handheld Devices, Educational Technology, Technology Uses in Education, Developmental Disabilities
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